Search found 370 matches

by yetneverdone
Mon Nov 02, 2020 10:51 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 843
Views: 310541

Re: Simple Tiled Implementation - STI v1.2.3.0

Hi, i'm wondering if you could give a guide or an overview on how can i implement my own plugin for STI for usage with Bump3dpd
by yetneverdone
Mon Nov 02, 2020 4:18 am
Forum: Libraries and Tools
Topic: Groverburger's 3D Engine (G3D) New and Improved!
Replies: 56
Views: 73872

Re: Groverburger's 3D Engine (G3D) New and Improved!

Yeah I have no experience with 3D at all (except a couple of basic know-how in 3d modeling), but I want to learn it using LOVEVE and a framework/library like this could really help I'm aiming for something very simple like this game in terms of perspective and atmosphere, so maybe not really needing...
by yetneverdone
Sun Nov 01, 2020 1:54 pm
Forum: Libraries and Tools
Topic: Groverburger's 3D Engine (G3D) New and Improved!
Replies: 56
Views: 73872

Re: Groverburger's 3D Engine (G3D) New and Improved!

Oh my bad, i didn't specify what i meant by lighting. What I meant was environmental lighting like shadow and flashlight.
by yetneverdone
Fri Oct 30, 2020 3:47 am
Forum: Libraries and Tools
Topic: Groverburger's 3D Engine (G3D) New and Improved!
Replies: 56
Views: 73872

Re: Groverburger's 3D Engine (G3D) New and Improved!

Awesome tool! I could totally use this to try and learn 3d in LOVE. Though i think that most users of this library is going to need a wiki documenting the API.

Also, question, how does one apply collision and basic lighting with this?
by yetneverdone
Sat Sep 12, 2020 2:05 pm
Forum: Ports
Topic: Love.js - A Direct Emscripten Port
Replies: 178
Views: 173120

Re: Love.js - A Direct Emscripten Port

Did i just read that threads work in web but is slower?
by yetneverdone
Tue Aug 25, 2020 3:51 pm
Forum: Libraries and Tools
Topic: love.scene (yet another scene graph library)
Replies: 5
Views: 3646

Re: love.scene (yet another scene graph library)

Thank you!

How about integrating this with another camera lib?

Also i see that

Code: Select all

view:newSprite()
is a special case like

Code: Select all

love.graphics.newSprite()
?
by yetneverdone
Tue Aug 25, 2020 3:30 pm
Forum: Libraries and Tools
Topic: love.scene (yet another scene graph library)
Replies: 5
Views: 3646

Re: love.scene (yet another scene graph library)

Cool! I'm thinking if i could easily implement it for my game. Im in need of this for z-sorting feature.

Can you give an example or explanation on how to use the z ordering of layers based on sprite's y-position.
by yetneverdone
Tue Aug 11, 2020 2:35 am
Forum: Libraries and Tools
Topic: Hot Particles - particle editor
Replies: 31
Views: 26741

Re: Hot Particles - particle editor

So Im playing around the latest version. Here are my feedbacks: * Animation playback time - ability to make animation faster/slower playback * Provide input text box, sometimes using sliders is hard to set to specific value Right clicking controls provide text input. Cool! * Emitter position guide -...
by yetneverdone
Mon Aug 10, 2020 4:58 pm
Forum: Libraries and Tools
Topic: Hot Particles - particle editor
Replies: 31
Views: 26741

Re: Hot Particles - particle editor

ReFreezed wrote:
Mon Aug 10, 2020 4:53 pm
That's a good idea. It's already on my todo list but I've been lazy. ^^
Great! Looking forward the next update.

(P.S. what's the state of Gloa? Really excited to try it for my next project)
by yetneverdone
Mon Aug 10, 2020 2:13 pm
Forum: Libraries and Tools
Topic: Hot Particles - particle editor
Replies: 31
Views: 26741

Re: Hot Particles - particle editor

Hi, it would be useful if we could set bg image so we could preview the effect better.