Search found 446 matches

by yetneverdone
Mon Mar 11, 2024 9:11 am
Forum: Games and Creations
Topic: Going Home: Revisited on Android
Replies: 0
Views: 171

Going Home: Revisited on Android

Hi everyone, just released my game on playstore! https://play.google.com/store/apps/deta ... erevisited
by yetneverdone
Mon Jan 15, 2024 1:31 am
Forum: Libraries and Tools
Topic: Free Music / SFX Resource for Your Games - Over 2500 Tracks
Replies: 388
Views: 1794197

Re: Free Music / SFX Resource for Your Games - Over 2500 Tracks

In less than a month, it will be 10 years that I've been sharing my music with the community. Wow, time goes by fast...it's hard to believe!
WOW! Amazing dedication! thank you for sharing your creations!
by yetneverdone
Mon Dec 04, 2023 1:43 am
Forum: Libraries and Tools
Topic: [11.3] AdMob support for iOS + EU Consent
Replies: 15
Views: 34283

Re: [11.3] AdMob support for iOS + EU Consent

Can you guys try if it is the same issue when using this fork? https://github.com/flamendless/love-android-extensions
by yetneverdone
Mon Jul 10, 2023 8:30 am
Forum: Support and Development
Topic: Require is not working properly
Replies: 3
Views: 1157

Re: Require is not working properly

Hi, maintainer of Slab here, sorry for the broken commit. It should be fixed now :)
by yetneverdone
Sun Mar 19, 2023 3:03 pm
Forum: Games and Creations
Topic: Going Home: Revisited
Replies: 1
Views: 1755

Going Home: Revisited

banner.png
banner.png (2.76 KiB) Viewed 1693 times
Going Home celebrates its anniversary and with it we proudly release Going Home: Revisited! https://flamendless.itch.io/going-home-revisited
cover.png
cover.png (3.1 KiB) Viewed 1693 times
better_arts.png
better_arts.png (26.79 KiB) Viewed 1693 times
by yetneverdone
Mon Jan 30, 2023 2:05 am
Forum: Libraries and Tools
Topic: [11.3] AdMob support for Android + EU Consent
Replies: 106
Views: 269506

Re: [11.3] AdMob support for Android + EU Consent

Sorry for the late response, busy during weekends. Edit: If you can point me to a point, I have just finished rewriting all the methods for 'AdActivty.java' I still have to test everything one by one but I receive a compilation error (which I was able to circumvent at the moment) which is: Cannot fi...
by yetneverdone
Fri Jan 27, 2023 8:37 am
Forum: Libraries and Tools
Topic: [11.3] AdMob support for Android + EU Consent
Replies: 106
Views: 269506

Re: [11.3] AdMob support for Android + EU Consent

Big update for the repo! I've updated the module to not take on the love namespace and made it more modular. You can easily use it like local admob = require("admob") . There's now more setup in the user's lua/love side like providing your own love.run but i. For more info see: https://gi...
by yetneverdone
Mon Jan 23, 2023 2:54 pm
Forum: Libraries and Tools
Topic: love.scene (yet another scene graph library)
Replies: 48
Views: 45612

Re: love.scene (yet another scene graph library)

Just a small clarification: is "layer 1" a child of "root layer" or its sibling? oh I missed that, layer 1 is child of root layer. I have just added "node:getParent()" which was missing from the library. thank you! will check again and see if i just missed something on...
by yetneverdone
Mon Jan 23, 2023 1:00 pm
Forum: Libraries and Tools
Topic: love.scene (yet another scene graph library)
Replies: 48
Views: 45612

Re: love.scene (yet another scene graph library)

Question, given this node structure/hierarchy. - root layer - layer 1 - sprite1 node - sprite2 node shouldn't the sprite nodes follow the layer 1 position when the layer 1 moves? Also, shouldn't the `sprite1:getRoot()` return the `layer 1` instead of the `root layer`? Right now it returns the `root ...