Search found 29 matches

by Smoggert
Tue Feb 28, 2017 8:09 pm
Forum: Support and Development
Topic: Need help with BUMP collission resolution
Replies: 7
Views: 5961

Re: Need help with BUMP collission resolution

0x72 wrote: Tue Feb 28, 2017 6:22 pm

Code: Select all

local isWall = true
bad = { isWall }
print(bad.isWall) -- nil
print(bad[1]) -- true
good = { isWall=true }
print(good.isWall) -- true
To see what's actually going on
by Smoggert
Sun Jan 15, 2017 2:14 pm
Forum: Support and Development
Topic: An unwanted white screen flash on start of any .LOVE project
Replies: 7
Views: 5233

Re: An unwanted white screen flash on start of any .LOVE project

I've had issues like this on my friends AMD carded W10 aswell. AMD's W10 drivers OpenGL implimentation seems to be the cause of many little bugs/artifacts lately, keep them up to date to prevent as much of this as possible.
by Smoggert
Wed Dec 14, 2016 6:52 pm
Forum: Games and Creations
Topic: Hex Engine
Replies: 11
Views: 11493

Re: Hex Engine

Np Crossing,

I'm sure you'll get it done :D Gl with the cleaning up.
by Smoggert
Tue Dec 13, 2016 1:14 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 409944

Re: "Questions that don't deserve their own thread" thread

Wow i even quoted that I need sleep.
by Smoggert
Tue Dec 13, 2016 12:39 pm
Forum: Support and Development
Topic: How would i be able to create random tile generation?
Replies: 3
Views: 3198

Re: How would i be able to create random tile generation?

You can check out these fiddles for some inspiration (not heavily commented). http://lovefiddle.com/H56HHtA4mCJnEM5pY (Random dungeon generator) This one is very well ilustrated in that it actually shows how its working visually. http://lovefiddle.com/cNr47LHZn4vLJm44t (Simplex terrain height map) T...
by Smoggert
Wed Dec 07, 2016 10:44 pm
Forum: General
Topic: Do I have any chances?
Replies: 4
Views: 3416

Re: Do I have any chances?

That face where u check source and see native language variables :rofl:
Also, use local variables plz :D
And do your mouse.getPos() in update :p
by Smoggert
Wed Nov 30, 2016 6:02 pm
Forum: General
Topic: What code editor do you use ?
Replies: 195
Views: 294960

Re: What code editor do you use ?

Ya'll hella spoiled, here I am coding all my projects in notepad++ ...

[Read as: This guy is too lazy to even look up editors]
by Smoggert
Wed Nov 30, 2016 5:59 pm
Forum: Ports
Topic: LÖVR - a LÖVE-like engine for virtual reality
Replies: 31
Views: 162495

Re: LÖVR - a LÖVE-like engine for virtual reality

it could be a serious contender on the 3D game framework market - this is one just so simple and effective to use. +1. I love how simple LÖVE is, and I wish there was a 3D framework available with the same architecture and API. Love feels a lot like the good ol' XNA engine that was discontiued x ye...
by Smoggert
Tue Nov 29, 2016 12:46 pm
Forum: Support and Development
Topic: How to draw all objects on screen?
Replies: 12
Views: 10934

Re: How to draw all objects on screen?

Thanks alot for the help! Just a follow up question, since I use cargo to handle my assets, is there anyway to handle something like this? Since my files are scructured to be "assets/actors/<name>". Thanks. Since objects in lua are essentially fancy tables. writings assets.actors.whatever...