Search found 17 matches

by darkmetalic
Fri Apr 07, 2017 12:34 pm
Forum: Games and Creations
Topic: LOVE2D - Simple ColorPicker
Replies: 5
Views: 7615

Re: LOVE2D - Simple ColorPicker

I added an new advanced ColorPicker with your idea
by darkmetalic
Fri Apr 07, 2017 9:12 am
Forum: Games and Creations
Topic: LOVE2D - Simple ColorPicker
Replies: 5
Views: 7615

Re: LOVE2D - Simple ColorPicker

D0NM wrote: Tue Feb 21, 2017 10:46 am Cool.
It would be cooler if the tool uses LOVE2D's clipboard functions
and export the picked colours right in the LOVE2D format ^_-
great idea^^
by darkmetalic
Tue Mar 07, 2017 10:47 am
Forum: Libraries and Tools
Topic: LOVE2D - Dynamic ListBox lib
Replies: 0
Views: 1697

LOVE2D - Dynamic ListBox lib

Hello guys, I've come to share for those who need to use a dynamic ListBox (lib) for LOVE 0.10+. You can add a text, show the IDs, hide, customize the number of zeros on the left, add a data within the item, import, enumerate, export, sort, touch-screen, double-click, customize, change, count, repos...
by darkmetalic
Tue Mar 07, 2017 7:05 am
Forum: Games and Creations
Topic: LOVE2D - Dynamic ListBox
Replies: 4
Views: 4845

LOVE2D - Dynamic ListBox

Hello guys, I've come to share for those who need to use a dynamic ListBox for LOVE 0.10+ (above 5.000 items added yet to show up fast) and easy to use. You can add a text, show the IDs, hide, customize the number of zeros on the left, add a data within the item, import, enumerate, export, touch-scr...
by darkmetalic
Fri Feb 24, 2017 10:45 am
Forum: Support and Development
Topic: Optimize image loading / displaying
Replies: 7
Views: 6008

Re: Optimize image loading / displaying

Since you are organizing numerically, enjoy it

Code: Select all

Test = {}
for i=1, 58 do
Test[i] = love.graphics.newImage("Terrain/Land1a_00"..(121+i)..".png")
end
by darkmetalic
Fri Feb 24, 2017 9:55 am
Forum: Support and Development
Topic: table & for loop
Replies: 5
Views: 4922

Re: table & for loop

Loops are a number of repetitions inside a scope (do end repeat until), the loop can be broken using [break] (while true do break end), or it can terminate when you determine or be infinite (while true do end) and cause an infinite loop [crashing your project and bombarding your system memory] if yo...
by darkmetalic
Wed Feb 22, 2017 7:42 pm
Forum: Support and Development
Topic: Lua Script Editor Needed
Replies: 18
Views: 13931

Re: Lua Script Editor Needed

My work environment especially for LOVE2D is the script editor I met on the LOVE2D website once, it was them who recommended me... well, what I appreciate in editors for development: autocomplete, syntax checker, builds and speed (lightness). This entire package exists in SublimeText 3 > SublimeLint...
by darkmetalic
Wed Feb 22, 2017 6:55 pm
Forum: Support and Development
Topic: noob questions: does number of lines of code affect speed of a game?
Replies: 15
Views: 9768

Re: noob questions: does number of lines of code affect speed of a game?

If it's only functions you can organize it and separate them "require" to not get too disorganized, imagine a java importing hundreds of libraries and each presenting several lines and pulling other libraries, this does not affect the performance if your processor with memory (min 1.5 GHz ...
by darkmetalic
Tue Feb 21, 2017 10:14 pm
Forum: Support and Development
Topic: bugs in showMessageBox
Replies: 13
Views: 9519

Re: bugs in showMessageBox

We will follow the logic, you have 2 keyboard options (enter and escape), the third would be "none", but if it is nothing then it is "cancel" and should return zero (nil would be more beautiful), but does not return that because don't have an object to close the window. You have ...
by darkmetalic
Tue Feb 21, 2017 8:24 am
Forum: Games and Creations
Topic: LOVE2D - Simple ColorPicker
Replies: 5
Views: 7615

LOVE2D - Simple ColorPicker

Hello guys, I make a demo available to anyone who needs something like this simple color picker. It simulates touching (with a mouse or no). selectedcolor,bordercolor={0,0,0},{50,50,50} x,y,c_x,c_y=0,0,0,0 radius=25 set=love.graphics.setColor prints=love.graphics.print rec=love.graphics.rectangle ci...