Search found 28 matches

by Lirija
Fri Jan 11, 2019 12:02 pm
Forum: Support and Development
Topic: How to achieve this type of water effect through a shader?
Replies: 3
Views: 1552

Re: How to achieve this type of water effect through a shader?

I totally think it is. Actually i'm not totally familiar with shaders and canvases in love but my wild guess is to draw the water tiles in a separate canvas (you might need to add a stencyl) and apply a shader that get a vector of points contained in the water tiles as an extern input and that chang...
by Lirija
Fri Jan 11, 2019 11:47 am
Forum: Games and Creations
Topic: Little Game - hardcore puzzle-platform about teleporting
Replies: 4
Views: 2091

Re: Little Game - hardcore puzzle-platform about teleporting

Hey thank you so much for the kind review and for taking your time playing my game, i'm glad to know you liked it so far!!!! :awesome: I'm sorry for the late reply but i went back to work and didn't check the forum lately. As with the various issues you highlighted: I feel that there are issues with...
by Lirija
Sat Dec 29, 2018 4:01 pm
Forum: Games and Creations
Topic: Little Game - hardcore puzzle-platform about teleporting
Replies: 4
Views: 2091

Re: Little Game - hardcore puzzle-platform about teleporting

Thanks for the feedback (i'm glad to hear you liked the graphics and music!) I plan to release the .love in the future, but i need to apply some changes in order to make the game compatible with love 11.1 (i had some problems related to stencyls i think). I'm considering to make the jumps more forgi...
by Lirija
Thu Dec 27, 2018 3:31 pm
Forum: Games and Creations
Topic: Little Game - hardcore puzzle-platform about teleporting
Replies: 4
Views: 2091

Little Game - hardcore puzzle-platform about teleporting

Hello everyone! I'm glad to announce that last week i released my first game ever, Little Game! It's a instant death puzzle platform, the goal is getting to the exit of each level (there are 30 more or less) by avoiding hazards (you can teleport one tile away) and solving riddles. Some gameplay here...
by Lirija
Wed Sep 05, 2018 3:26 pm
Forum: Support and Development
Topic: Can't make sti work with any kind of camera
Replies: 0
Views: 1113

Can't make sti work with any kind of camera

Hi guys! I'm really at a loss here, it seems i can't get simple tiled implementation to work with any camera, i tried hump.camera, gamera and simply translating using love.graphics.translate; P.s. I use push.lua to manage resolution, i suspect it might be the culprit P.p.s love version is 11.1 -- in...
by Lirija
Wed Jun 20, 2018 1:15 pm
Forum: Support and Development
Topic: [SOLVED] Sti and Tiled export problem
Replies: 0
Views: 846

[SOLVED] Sti and Tiled export problem

Hello everyone, i'm having a strange problem with sti and Tiled: "every now and then" when i export a map i have an error message: attempt to index local "tile" (a nil value) So checked the differences between the maps that can be loaded and the ones which raise an error using git command: git diff ...
by Lirija
Wed Jun 20, 2018 11:23 am
Forum: Support and Development
Topic: [somehow Solved] Moving platforms
Replies: 2
Views: 630

Re: Moving platforms

When the player is on a platform, it should move at a speed which is the player's "normal" speed (zero if stopped, or nonzero if it's walking) PLUS the platform's speed. That should do it. I think i did that in this bit here local goal_x = self.x + (self.dx + self.otherdx) * dt But the problem i wa...
by Lirija
Wed Jun 20, 2018 9:58 am
Forum: Support and Development
Topic: [SOLVED]HUMP Gamestate Issue: Passing Parameters Into New State
Replies: 6
Views: 882

Re: HUMP Gamestate Issue: Passing Parameters Into New State

Also if I read the readme correctly, Gamestate.registerEvents() is used to automatically call state callbacks corresponding with love's (ex. Gamestate.draw() is automatically called when love.draw() is called.) Yes it might not be relevant, i don't call it as i need to do some things specifically b...
by Lirija
Tue Jun 19, 2018 10:33 pm
Forum: Support and Development
Topic: [somehow Solved] Moving platforms
Replies: 2
Views: 630

[somehow Solved] Moving platforms

Hi guys, have you some hint in how to make something move over a moving platform? As of now the player moves with the platform but if i want to move around the moving plaftorm i have some glitchy behaviour, which is even more evident when the platform speed is almost = player speed; here some releva...
by Lirija
Tue Jun 19, 2018 9:57 pm
Forum: Support and Development
Topic: [SOLVED]HUMP Gamestate Issue: Passing Parameters Into New State
Replies: 6
Views: 882

Re: HUMP Gamestate Issue: Passing Parameters Into New State

Wait i don't think you can do things like stat = stat x = x y = y outside of a table, like in some_table = { stat = stat, x = x, y = y } also if you want to store those value in the second state you might want to declare the variables as state fields (so you can use them in the other state functions...