Search found 8 matches
Search found 8 matches • Page 1 of 1
Hi! Welcome to the Love2d Forum and Community! Making a platformer in Love2d is not a simple task. The best thing to do when starting out programming is to learn the concepts and practice making simpler games/projects then leading up to making a platformer game. I would suggest using another game en...
- Sun Jul 23, 2017 7:03 pm
- Forum: Games and Creations
- Topic: My little stupid game
- Replies: 2
- Views: 1095
Hi! This is an impressive first game! I didn't read the code in depth because there was a lot. However, I have some advice/tips to offer. First, I noticed that your code had very little comments in it or any at all. It is always nice to add some comments in the code to describe the functions and hel...
I have made a checkers game. It is my first attempt at making a checkers game. I am working to add a turn system in. I'd like to condense the code and add additional features such as AI.The game includes a move preview. I'd like all feedback for my code. Have fun!
- Tue Jun 27, 2017 4:21 am
- Forum: General
- Topic: How would I make a Snake game in LÖVE?
- Replies: 9
- Views: 2207
Since you are new to Love2D, I would recommend making small projects and games with the knowledge that you have already. After you complete each project/game dig deeper into what you can do. Also Snake is a common game and it is perfectly fine to download one that has already been made and look at t...
- Wed Jun 21, 2017 4:44 am
- Forum: Support and Development
- Topic: Help with filter data
- Replies: 2
- Views: 557
I think it would be easier for someone to help if you would provide the code you have written. I am also confused about why you would need for the bullet to not collide with the same car.
This is my first post on the Love2D forum, so please excuse my lack of ability to create a neat post. I've been working on a little "code doodle" that will place a circle at the point of the mouse when the user clicks. The person can click in multiple places and the circles will connect with lines. ...