I want two entities in ecs to interact and sens interactions to each other.
How can i act?
Search found 70 matches
- Wed Dec 12, 2018 8:24 pm
- Forum: General
- Topic: Entities interactions in ecs
- Replies: 0
- Views: 2218
- Wed Nov 21, 2018 10:33 pm
- Forum: Support and Development
- Topic: Turn Based Games
- Replies: 4
- Views: 1789
Re: Turn Based Games
Go is one of the hardest game to remake, because of the very complex ai.Purple Fedora wrote: ↑Wed Nov 21, 2018 9:34 pmWhat is the best way to make an turn based board game?
I am making an computer version of the go board game. What is the best way to implement turn based action?
- Sun Sep 23, 2018 5:19 pm
- Forum: Support and Development
- Topic: Issues with enemy behaviour
- Replies: 0
- Views: 1911
Issues with enemy behaviour
So i'm making a game with enemies that are supposed to follow you, and it doesn't work at all. Her is the enemy file local enemy = {} function enemy:new() local nenemy = {} nenemy.x = love.math.random(1, Map.wandh[2])--player.x+2--Map.wandh[2]-- nenemy.y = love.math.random(1, Map.wandh[1]) --player....
- Wed Sep 19, 2018 4:06 pm
- Forum: Games and Creations
- Topic: Possession (formerly Possession 2) - Release Date: July 18th!
- Replies: 90
- Views: 101305
Re: Possession 2
All the environment graphics are pretty ugly, I know…I just made them quickly for testing, the final versions will look better. You know that you can download free game art at http://opengameart.org/ Anyway, great job, we can see that it's quite polished and the feature list is impressive. Keep up!
- Wed Sep 19, 2018 3:29 pm
- Forum: Games and Creations
- Topic: Endless Archery
- Replies: 10
- Views: 7778
Re: Endless Archery
Well polished, good graphics, very good art, simple but effective concept, this game is great!
- Fri Aug 03, 2018 9:00 pm
- Forum: Support and Development
- Topic: [closed] the movement range messes up.
- Replies: 6
- Views: 2170
Re: [closed] the movement range messes up.
Sorry, put it back. Just thought it wasn't useful anymore, that it was polluting the forum since it's a quite stupid error.
I'm the type of person that deletes a lot of stuff when i'm unsure, and that happens a lot.
I'm the type of person that deletes a lot of stuff when i'm unsure, and that happens a lot.
- Fri Aug 03, 2018 7:41 pm
- Forum: Support and Development
- Topic: [closed] the movement range messes up.
- Replies: 6
- Views: 2170
- Thu Aug 02, 2018 9:23 pm
- Forum: Support and Development
- Topic: [closed] the movement range messes up.
- Replies: 6
- Views: 2170
Re: The movement ranges messes up
I need to make the mouvement range correspond to the player.
- Wed Aug 01, 2018 8:42 pm
- Forum: Support and Development
- Topic: [closed] the movement range messes up.
- Replies: 6
- Views: 2170
[closed] the movement range messes up.
Thank you all for your help. since i stumbled upon this issue i'm gonna let it for those who have the same problem. I had a tactical rpg movement system which displayed a player, and a movement range at the opposite side of it. The solution; i had swapped the x and y values of the movement range and...
- Sat Jul 21, 2018 11:30 pm
- Forum: General
- Topic: Need ideeas for a game!
- Replies: 31
- Views: 12108
Re: Need ideeas for a game!
i think the best way to make a game is to focus on the USSR and then put the story according to what is most conducive towards inspiring immediate global proletariat revolution. OMG you're right!!! https://proxy.duckduckgo.com/iu/?u=http%3A%2F%2Fimages.memes.com%2Fcharacter%2Fmeme%2Fin-soviet-russi...