Search found 12 matches

by fairenough
Thu Aug 31, 2017 1:23 pm
Forum: General
Topic: HUMP: Gamestates. Cleanup question
Replies: 3
Views: 983

Re: HUMP: Gamestates. Cleanup question

Sorry to not answer your question directly, but it seems adding a Timer.clear() to the leave function did the trick. But I guess my larger question is, should I be making all of those variables local, and passing them to things, rather than making them global? I guess this is more of a large scale s...
by fairenough
Thu Aug 31, 2017 12:13 pm
Forum: General
Topic: love2d install error
Replies: 10
Views: 1930

Re: love2d install error

Try putting that same information into Settings:System
by fairenough
Wed Aug 30, 2017 7:17 pm
Forum: Support and Development
Topic: Bluetooth and local multiplayer
Replies: 3
Views: 918

Re: Bluetooth and local multiplayer

Spaceteam uses bluetooth or local wifi (it's not made with LOVE, but just as an example).

I think local wifi may be the way to go anyway.

(Also Spaceteam is amazing and everyone should play it. Great at parties!)
by fairenough
Wed Aug 30, 2017 6:58 pm
Forum: General
Topic: HUMP: Gamestates. Cleanup question
Replies: 3
Views: 983

HUMP: Gamestates. Cleanup question

Hi all, I'm trying to wrap my brain around Hump's gamestate functions. I've got them working in that I can switch from my main menu to my "gameLevel1" and back again. The issue is, every time I switch back and forth, it seems like all my enemy and pickup generators are doubled. If I switch back and ...
by fairenough
Fri Aug 18, 2017 12:59 pm
Forum: General
Topic: love2d install error
Replies: 10
Views: 1930

Re: love2d install error

The path looks correct, I have a couple questions though:

1) Have you closed and re-opened ZeroBrane Studio after making that change to the config? It won't take effect until you do.

2) Was this in Settings:System or Settings:User?
by fairenough
Fri Aug 18, 2017 12:45 am
Forum: Support and Development
Topic: [SOLVED] Error: Attempt to call upvalue (a nil value)
Replies: 2
Views: 980

Re: Error: Attempt to call upvalue (a nil value)

OMFG.

Jesus. So simple. I *knew* it was going to be something simple.

Thank you. *puts head down in shame and shuffles away* :)
by fairenough
Thu Aug 17, 2017 8:32 pm
Forum: Support and Development
Topic: [SOLVED] Error: Attempt to call upvalue (a nil value)
Replies: 2
Views: 980

[SOLVED] Error: Attempt to call upvalue (a nil value)

Hi all! I'm back with another question. So I'm using hump's class system, and everything is going swimmingly so far. Or was, until I added another class. Which to me means I screwed something up in the code for the new class. I've made classes before and it went fine, which has me pulling my hair ou...
by fairenough
Thu Aug 17, 2017 3:44 pm
Forum: General
Topic: How exactly should I learn
Replies: 18
Views: 5305

Re: How exactly should I learn

Here is a tutorial that really helped me wrap my brain around Lua/Love: http://sheepolution.com/learn/book/contents The thing is, there is no one answer to any of this stuff. For example, when it came time to do collisions detection, I looked around. It looked like the one built into Love was overki...
by fairenough
Thu Aug 17, 2017 3:32 pm
Forum: General
Topic: Anyone run Love2d on Cloud9 IDE?
Replies: 2
Views: 838

Re: Anyone run Love2d on Cloud9 IDE?

I tried this, but found that I couldn't find any good way to actually test the game I was making. There was some workaround to actually VNC into the Cloud9 box you were working on, but I couldn't get it popped up from there, due to some sort of graphics driver issue. It was a huge mess.

Good luck!
by fairenough
Mon Aug 14, 2017 6:37 pm
Forum: Libraries and Tools
Topic: [library] bump.lua v3.1.4 - Collision Detection
Replies: 227
Views: 55739

Re: [library] bump.lua v3.1.4 - Collision Detection

Nice! Thank you, that actually makes a ton of sense!

And good tip on the require thing. I know about things being case sensitive, but I must have overlooked that one. Thanks again!!