Search found 3 matches

by mccarthy
Sat Sep 14, 2019 7:30 pm
Forum: Support and Development
Topic: Writing unit tests within love code
Replies: 9
Views: 4129

Re: Writing unit tests within love code

Thanks for the response! I spotted your reply here after posting, but still having some issues. I've renamed liblove.so to love.so, and put it in the root directory of my LÖVE project (just for convenience at this point), but still seeing the following error: spec/map/terrain_spec.lua:2: error loadi...
by mccarthy
Sat Sep 14, 2019 4:50 pm
Forum: Support and Development
Topic: Writing unit tests within love code
Replies: 9
Views: 4129

Re: Writing unit tests within love code

Highjacking this thread as it seems most relevant to my question. I'm currently attempting to write some tests for some procedurally generated terrain in a game I'm working on. I make use of the love.math.noise(x, y) function in the terrain generation. Naturally, when I create a new terrain object i...
by mccarthy
Wed Jan 03, 2018 11:39 pm
Forum: General
Topic: Basic Platformer Tutorial Series On YouTube
Replies: 10
Views: 4857

Re: Basic Platformer Tutorial Series On YouTube

Hey Lucas, enjoying the tutorial series! Stumbled upon your roguelike timelapse video a few weeks back and was wondering if you had any plans to do a basic roguelike tutorial?

Keep up the good work!