Search found 25 matches

by milon
Mon Apr 30, 2018 4:09 pm
Forum: Games and Creations
Topic: [WIP] Ultima-inspired RPG
Replies: 3
Views: 646

Re: [WIP] Ultima-inspired RPG

Thanks! I didn't have time to walk through the code or I would have just changed it myself. :)
by milon
Thu Apr 26, 2018 11:08 pm
Forum: General
Topic: LÖVE 11.1 released!
Replies: 25
Views: 7230

Re: LÖVE 11.1 released!

Hi! i have updated just now and love.graphics.print seems to do nothing. I've tried doing a simple love file to see if it was something wrong with my project but i doesn't look like it. ... Update Updated to 11.1 in another computer and it works fine, it must be something wrong about my pc :crazy: ...
by milon
Thu Apr 26, 2018 8:13 pm
Forum: Games and Creations
Topic: [WIP] Ultima-inspired RPG
Replies: 3
Views: 646

Re: [WIP] Ultima-inspired RPG

I'll definitely check it out. I love the classic old-school RPG's! :) EDIT - What version of Love did you write this in? I'm running 11.1 on Linux, and I'm getting the following crash: Error: main.lua:114: bad argument #2 to 'newSource' (string expected, got no value) stack traceback: [string "boot....
by milon
Mon Apr 23, 2018 5:56 pm
Forum: Games and Creations
Topic: idk
Replies: 4
Views: 1008

Re: idk

^ I haven't downloaded yet, but I'm guessing it isn't updated to Love 11. That could cause some black screens because of the shift in how colors are defined.
by milon
Thu Apr 19, 2018 8:10 pm
Forum: General
Topic: LÖVE 11.1 released!
Replies: 25
Views: 7230

Re: LÖVE 11.1 released!

*facepalm* Yup, thanks zorg! It's somehow listed *after* the 10.0 one, so I guess I stopped reading there. My bad. :) I also can't seem to run the included love file as an executable (it opens as a plain text file instead). You may need to make the file executable (either via the properties menu in ...
by milon
Thu Apr 19, 2018 7:30 pm
Forum: General
Topic: LÖVE 11.1 released!
Replies: 25
Views: 7230

Re: LÖVE 11.1 released!

The build instructions rely on ./configure and make , but they're not present in the 11.1 source downloads. They are, I think you got a binary download instead. I also can't seem to run the included love file as an executable (it opens as a plain text file instead). You may need to make the file ex...
by milon
Thu Apr 19, 2018 4:56 pm
Forum: General
Topic: LÖVE 11.1 released!
Replies: 25
Views: 7230

Re: LÖVE 11.1 released!

I'm having trouble getting 11.1 installed on my CentOS system (very similar to RHEL/Fedora). There's no official package for Love2D on CentOS, so I just set it up from the source, following the Fedora instructions on the build page . The build instructions rely on ./configure and make , but they're ...
by milon
Thu Apr 12, 2018 12:01 pm
Forum: Support and Development
Topic: Is there an effective way to cut down lag?
Replies: 26
Views: 1662

Re: Is there an effective way to cut down lag?

...Automatic batching is limited to (mostly) the same things as manual batching, so whenever you do some major graphics setting change (which includes a texture change), the batch ends and a new one begins. If you switch to a single ball image you'll probably see autobatching kick in. Note that thi...
by milon
Wed Apr 11, 2018 1:58 pm
Forum: Games and Creations
Topic: Unnamed tile-based game.
Replies: 8
Views: 836

Re: Unnamed tile-based game.

I don't get the bleeding issue on my system, for either .love file above.

FWIW, I've only tested on my Linux (CentOS) system, which is both ancient and crappy. I have *not* tested on my main Win10 PC.
by milon
Wed Apr 11, 2018 1:28 pm
Forum: Support and Development
Topic: Is there an effective way to cut down lag?
Replies: 26
Views: 1662

Re: Is there an effective way to cut down lag?

Drawing a quad has no advantage over drawing an image. However, drawing multiple quads in a single spritebatch has a big performance advantage, as the cost is comparable to that of drawing a single image, even when you have hundreds of quads in the batch. I'm pretty new to Love myself, and haven't ...