Search found 157 matches

by hasen
Fri Apr 27, 2018 8:25 am
Forum: Support and Development
Topic: Building for Android
Replies: 0
Views: 1721

Building for Android

I was just wondering if the guide here https://love2d.org/wiki/Game_Distribution#Android is correct or here https://bitbucket.org/MartinFelis/love-android-sdl2/wiki/Building_L%C3%96VE_for_Android_-_Mac_OS_X for building to android on MacOS since they don't appear to be the same. The first link links...
by hasen
Sat Mar 17, 2018 8:32 am
Forum: Support and Development
Topic: What gives with character support in L2D? [SOLVED]
Replies: 32
Views: 24744

Re: What gives with character support in L2D? [SOLVED]

raidho36 wrote: Fri Mar 16, 2018 9:55 pm To reiterate. It's not a question of whether system fonts will look differently across OSes or not. It's a question of whether your game will display legible characters or question marks for unicode text.
Yes good point.
by hasen
Fri Mar 16, 2018 12:46 pm
Forum: Support and Development
Topic: What gives with character support in L2D? [SOLVED]
Replies: 32
Views: 24744

Re: What gives with character support in L2D? [SOLVED]

Then again, i'd probably not play a game that used some bog default font, ideographs or not, unless it used such a font for meta reasons (overused example being comic sans in undertale), but a game using arial or whatever to me seems like it's not even trying to have its own character; like what yo...
by hasen
Thu Mar 15, 2018 1:46 pm
Forum: Support and Development
Topic: What gives with character support in L2D? [SOLVED]
Replies: 32
Views: 24744

Re: What gives with character support in L2D? [SOLVED]

I suspect part of the reason there is not a fallback system is that the dev team doesn't want to open the support floodgates with this. Not to put words in their mouths, of course, but I certainly wouldn't want to deal with constant questions about "my text looks fine on this windows but my fr...
by hasen
Thu Mar 15, 2018 12:39 pm
Forum: Support and Development
Topic: Change default font?
Replies: 6
Views: 7165

Re: Change default font?

So, to expand a bit: love is cross-platform, so you can't base the list of available fonts on just mac. You have to look at Windows XP+, Ubuntu, Android, etc etc etc. No you don't 'have to' at all. It's perfectly fine to develop just for iOS or just for Android or whatever you want. So you can look...
by hasen
Wed Mar 14, 2018 4:20 pm
Forum: Games and Creations
Topic: Bump in the Night
Replies: 16
Views: 15644

Re: Bump in the Night

I tried the latest version to have a look and once starting the game after just a few seconds it said out of memory. This is on my iMac. Ouch! Sorry to hear that. The game is not optimized at all. It loads all the resources it will need for any scenario right now, so there will be a lot of unused s...
by hasen
Wed Mar 14, 2018 11:40 am
Forum: Support and Development
Topic: What gives with character support in L2D? [SOLVED]
Replies: 32
Views: 24744

Re: What gives with character support in L2D? [SOLVED]

People are trying, but nothing that'd be standardized enough for generic usage. https://en.wikipedia.org/wiki/Chinese_character_description_language is a (somewhat incomplete) example. (And as for input: https://en.wikipedia.org/wiki/Cangjie_input_method) Ok yeah I guess it's not easy. Chinese and ...
by hasen
Wed Mar 14, 2018 7:44 am
Forum: Support and Development
Topic: What gives with character support in L2D? [SOLVED]
Replies: 32
Views: 24744

Re: What gives with character support in L2D?

Yep, along with some very minor typesetting. Ok I see. It's probably the future (or at least should be) for displaying Chinese on computers. Then font sets would simply need to contain the 241 radicals. This way they wouldn't be a whole lot bigger than the standard latin script alphabet fonts. Cons...
by hasen
Wed Mar 14, 2018 6:34 am
Forum: Support and Development
Topic: What gives with character support in L2D? [SOLVED]
Replies: 32
Views: 24744

Re: What gives with character support in L2D?

Not talking about IMEs or input in general, just a way to convert an unicode codepoint (or rather, runs of them, since we don't want to store the codepoints themselves) into the visual glyphs using a custom radical-combiner function/library, that only stores the radicals; ~200 glyphs vs. 50000+ gly...
by hasen
Wed Mar 14, 2018 4:32 am
Forum: Support and Development
Topic: What gives with character support in L2D? [SOLVED]
Replies: 32
Views: 24744

Re: What gives with character support in L2D?

Again, the issue is that IF for some reason, the computer wouldn't have the font you assumed everything had, it will need to fall back to something, literally breaking spacing in-game (think dialogue overflowing and such stuff) Well you'd just fall back on the font that is included with Love if it ...