Search found 5 matches

by Kaister93
Wed Nov 21, 2018 2:14 pm
Forum: Support and Development
Topic: [Solved] Help with AABB collision
Replies: 7
Views: 972

Re: Help with AABB collison

I did it! Not by myself, thanks for the help, the bump module made it a lot easier. No way I could have did that. Anyways, here it is, thanks!
by Kaister93
Wed Nov 21, 2018 1:05 am
Forum: Support and Development
Topic: [Solved] Help with AABB collision
Replies: 7
Views: 972

Re: Help with AABB collison

I totally agree, I figured it would be nearly impossible to fix with out making it way more complicated. I'll try to figure out your method of collision checking, and see if that works. I thought I was doing something after it took me an hour to figure the collisions out by myself by debugging and f...
by Kaister93
Tue Nov 20, 2018 11:07 pm
Forum: Support and Development
Topic: [Solved] Help with AABB collision
Replies: 7
Views: 972

Re: Help with AABB collison

I am sorry, I just read the rules and I should have provided my .love file. Here it is. Up and down arrow keys to select. Z basically is enter. I only have a simple scene loader with one giant cube and the player. I kind of knew that would be a problem, yeah if the object is smaller it goes right th...
by Kaister93
Sun Nov 18, 2018 7:13 pm
Forum: Support and Development
Topic: [Solved] Help with AABB collision
Replies: 7
Views: 972

[Solved] Help with AABB collision

I've made my own AABB collision successfully, well sort of, it is pixel perfect. The only thing is, when I am holding down diagonally, I stop moving when I get to the wall. Let's say I am approaching a wall horizontally. I stop moving when I collide with the wall. But, I can't move up if I am holdin...
by Kaister93
Wed Jan 31, 2018 11:43 am
Forum: Support and Development
Topic: Multiple Require Functions Not Working
Replies: 2
Views: 478

Multiple Require Functions Not Working

function love.load() require("collisions") require("moveplayer") player = {} player.x = 0 player.y = 0 player.xSize = 32 player.ySize = 32 end function love.update(dt) if dt < 1/60 then love.timer.sleep(1/60 - dt) end end function love.draw() love.graphics.rectangle("line", player.x, player.y, playe...