Search found 3 matches

by Countzero
Wed Apr 04, 2018 7:28 am
Forum: Support and Development
Topic: Canvas & Stencil in Love 11.0
Replies: 12
Views: 13498

Re: Canvas & Stencil in Love 11.0

So (just got it from the wiki, thought) the right way (or at least a way that works) is

Code: Select all

love.graphics.setCanvas({canvas, stencil=true})
or just withouth the round brackets

Code: Select all

love.graphics.setCanvas{canvas, stencil=true}
Tested and working.
by Countzero
Thu Mar 08, 2018 3:48 pm
Forum: Libraries and Tools
Topic: loveblobs - the softbody library
Replies: 4
Views: 6264

Re: loveblobs - the softbody library

Sorry for the late comment but....
awesome!
loveballs was great, and this is even better!
If needed, i wrote a (ugly) function for rendering textured polygons, i don't have a github account yet but i can send it in a PM.
by Countzero
Wed Feb 07, 2018 9:09 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1488601

Re: What's everyone working on? (tigsource inspired)

Rubbermaid wrote: Thu Feb 01, 2018 7:22 pm With fighting games I've realised that gameplay and animations have to be developed hand-in-hand, and character animation is beyond my skillset at the current point in time.
Or you can use this:

https://opengameart.org/content/cat-fig ... rite-sheet