Search found 2774 matches

by slime
Wed Aug 28, 2019 12:10 am
Forum: General
Topic: LÖVE 11.2 released!
Replies: 36
Views: 211869

Re: LÖVE 11.2 released!

Android has always been handled by someone who isn't me. Right now we're in the middle of transitioning some of the Android release process from one person to another person. The Android repository has also been getting a lot of updates in the past couple months: https://github.com/love2d/love-andro...
by slime
Tue Aug 27, 2019 11:04 pm
Forum: General
Topic: Building a Free Library of Images for Everyone
Replies: 117
Views: 107904

Re: Building a Free Library of Images for Everyone

Visit the duplicate thread in Libraries and Tools for further updates: https://love2d.org/forums/viewtopic.php?f=5&t=83347
by slime
Tue Aug 27, 2019 11:01 pm
Forum: General
Topic: Free Music / SFX Resource - Over 1900 Tracks
Replies: 295
Views: 148730

Re: Free Music / SFX Resource - Over 1900 Tracks

Visit the duplicate thread in Libraries and Tools for further updates: https://love2d.org/forums/viewtopic.php?f=5&t=81984
by slime
Mon Aug 12, 2019 11:36 pm
Forum: Support and Development
Topic: [LINUX][BUG][11.2] Duplicate process.
Replies: 6
Views: 1033

Re: [LINUX][BUG][11.2] Duplicate process.

The no-game screen has the audio, sound, and joystick modules disabled, whereas an empty project has every module enabled – I guess one of those modules is causing it. Maybe you could narrow it down? It's likely one of LÖVE's dependencies is the root issue (e.g. OpenAL Soft or one of its backends li...
by slime
Sat Aug 10, 2019 12:11 pm
Forum: Support and Development
Topic: Get available video memory value
Replies: 6
Views: 2556

Re: Get available video memory value

Unfortunately you can't.

What sort of thing are these large cached Canvases used for, specifically? Maybe there's a different way to accomplish your goal which uses less VRAM.
by slime
Tue Aug 06, 2019 9:10 pm
Forum: Support and Development
Topic: A fixture has escaped Memoizer!
Replies: 8
Views: 2051

Re: A fixture has escaped Memoizer!

1. I am using world:destroy() to unload the physics world, then when reloading the world I create a brand new physics world and try to replicate the fixtures (basically I'm trying to simulate launching the script again without relaunching the entire game / multiple scripts again). It's possible you...
by slime
Sat Aug 03, 2019 8:15 pm
Forum: Support and Development
Topic: love.graphics.print doesn't work (a big title)
Replies: 2
Views: 1919

Re: love.graphics.print doesn't work (a big title)

Could you try a prerelease nightly build of love 11.3? It has a workaround for a bug like that which affects ATI Radeon HD series GPUs on Windows, so I'm hoping it'll be fixed for you: https://ci.appveyor.com/project/AlexSzp ... /artifacts
by slime
Thu Aug 01, 2019 11:23 am
Forum: Support and Development
Topic: Tracing Segfault
Replies: 7
Views: 2317

Re: Tracing Segfault

Since you're using windows, you could try the latest LÖVE 11.3 prerelease build and see if the issue persists: https://ci.appveyor.com/project/AlexSzpakowski/love/build/job/cde1di0kcgn8c8og/artifacts LÖVE 11.3 has a bunch of fixes - one of the bigger ones is an updated version of OpenAL Soft which f...
by slime
Tue Jul 30, 2019 7:48 pm
Forum: Libraries and Tools
Topic: Building a Free Library of Images for Everyone
Replies: 137
Views: 110578

Re: Building a Free Library of Images for Everyone

Hi folks, this trainwreck has gone on for more than long enough. Please stop cluttering other people's threads with nonsense and attacks.
by slime
Mon Jul 29, 2019 6:22 pm
Forum: Support and Development
Topic: Correctly resizing window on HD monitor?
Replies: 11
Views: 3588

Re: Correctly resizing window on HD monitor?

updateMode will destroy and recreate the entire window and OpenGL context, which (aside from being noticeable to the user) has the side effect of clearing all Canvases - so if love did that internally, it would break a lot of games. It's definitely a good starting point for further investigation tho...