Search found 2931 matches

by slime
Sun Sep 25, 2022 6:04 pm
Forum: General
Topic: Plans for the future? (OpenGL being deprecated by Apple)
Replies: 4
Views: 227

Re: Plans for the future? (OpenGL being deprecated by Apple)

Is that mean M1 Macs also getting native support? M1 macs have native support already in love 11.4 . So when Love 12 is going to be officially released? We don't have an official release schedule, but you can see the remaining nice-to-have things that aren't done yet here (although we don't guarant...
by slime
Sun Sep 25, 2022 3:53 pm
Forum: General
Topic: Plans for the future? (OpenGL being deprecated by Apple)
Replies: 4
Views: 227

Re: Plans for the future? (OpenGL being deprecated by Apple)

If you want to use Rust, you don't need to stick with love - there are plenty of other frameworks and engines and libraries out there, some of which are inside Rust's ecosystem. As for graphics backends on Apple platforms, love 12 already has a working Metal backend alongside the existing OpenGL bac...
by slime
Sat Sep 17, 2022 11:37 pm
Forum: General
Topic: What can cause love2d not to draw
Replies: 18
Views: 755

Re: What can cause love2d not to draw

Gunroar:Cannon() wrote: Sat Sep 17, 2022 8:19 pm It's still a weird problem that needs to be fixed, right :cry: ?
Depending on where the underlying problem is, it might need to be fixed by the people who develop your phone's graphics drivers, rather than anyone here.
by slime
Sat Sep 17, 2022 3:52 pm
Forum: General
Topic: What can cause love2d not to draw
Replies: 18
Views: 755

Re: What can cause love2d not to draw

Maybe it's a graphics driver problem - what GPU and operating system do you have, and are you using the latest available drivers for your GPU?
by slime
Tue Sep 13, 2022 5:55 pm
Forum: Support and Development
Topic: File chooser dialogs with FFI
Replies: 20
Views: 6477

Re: File chooser dialogs with FFI

This is true. However native OS file dialogs can look nicer in some situations and might give more (potentially idiomatic platform-specific) features that users expect, compared to a single implementation across all platforms. Absolutely! Is that a potential feature we can expect then? I just didn'...
by slime
Tue Sep 13, 2022 5:47 pm
Forum: Support and Development
Topic: File chooser dialogs with FFI
Replies: 20
Views: 6477

Re: File chooser dialogs with FFI

I might be mistaken, but I think I read somewhere that the next release of Love will allow access to the entire filesystem. This would mean a simple love/lua library can be written to achieve the same goal of having a cross-platform file chooser dialog. Can anyone else confirm that? This is true. H...
by slime
Mon Aug 22, 2022 11:57 pm
Forum: Support and Development
Topic: Linux OpenGL stuttering when moving character (love attached)
Replies: 13
Views: 1315

Re: Linux OpenGL stuttering when moving character (love attached)

It has to be the xwayland mutter setup, that's all that is different. I hope love2d devs plan on supporting wayland, that would more than likely fix this issue. love doesn't know about wayland versus x11 on its own. You can make sure you have a recent version of SDL and configure it to use Wayland ...
by slime
Mon Aug 15, 2022 12:29 am
Forum: Support and Development
Topic: Pixels vs density independent units
Replies: 2
Views: 350

Re: Pixels vs density independent units

I'm not sure what the wiki says is correct; I think it's the other way around, unless you define c.window.usedpiscale = false in love.conf. love.graphics APIs (except those with "Pixel" in the name, like Texture:getPixelDimensions ) return DPI-scaled a.k.a. density independent units, unle...
by slime
Sat Jun 04, 2022 12:19 pm
Forum: Support and Development
Topic: Game freezes randomly
Replies: 18
Views: 3837

Re: Game freezes randomly

There have been a couple fixes to the JIT-compileable path for pairs() in LuaJIT in the past few months - I'm curious if the issue is still reproducible if someone compiles and uses the latest LuaJIT 2.1 code from git.