Search found 2718 matches

by slime
Wed Nov 07, 2018 11:43 pm
Forum: Support and Development
Topic: Seg fault on quit on macOS Mojave
Replies: 10
Views: 1306

Re: Seg fault on quit on macOS Mojave

Here's a build of LÖVE 11.2 you can try which should have this issue fixed. We're planning to do a full release of 11.2 including fixes for this issue soon. https://bitbucket.org/slime73/love_macb ... efault.zip
by slime
Wed Nov 07, 2018 11:42 pm
Forum: General
Topic: love v11.* doesn't work on macOS Mojave
Replies: 2
Views: 792

Re: love v11.* doesn't work on macOS Mojave

Here's a build you can try which should have this issue fixed. We're planning to do a full release of 11.2 including fixes for this issue soon. https://bitbucket.org/slime73/love_macb ... efault.zip
by slime
Tue Nov 06, 2018 3:50 pm
Forum: Support and Development
Topic: [SOLVED] love.window.setMode() "releases" all keys?
Replies: 6
Views: 158

Re: love.window.setMode() "releases" all keys?

There's no easy complete fix, but a really simple workaround is to only call setMode in keyreleased instead of keypressed.
by slime
Mon Nov 05, 2018 12:06 am
Forum: Support and Development
Topic: love.exe and hello world code won't run. No reaction at all.
Replies: 11
Views: 1813

Re: love.exe and hello world code won't run. No reaction at all.

Sorry about that, I've updated the link with fixed download links. We're working on getting an official release out ASAP.
by slime
Tue Oct 30, 2018 11:18 pm
Forum: Support and Development
Topic: 3D lighting -- vertex normals?
Replies: 2
Views: 339

Re: 3D lighting -- vertex normals?

You can access custom vertex attributes you've set via mesh vertex formats, by declaring them with the same name as an attribute in the vertex shader code. e.g. in your shader code you'd do something like this, since you have the "VertexNormal" attribute as part of your mesh's vertex format: attribu...
by slime
Wed Oct 24, 2018 1:08 am
Forum: Support and Development
Topic: A valid parameter set for setCanvas() isn't documented?
Replies: 2
Views: 233

Re: A valid parameter set for setCanvas() isn't documented?

It's not a mistake, it's just work that hasn't been done yet.
by slime
Mon Oct 22, 2018 10:21 pm
Forum: Support and Development
Topic: [SOLVED] setCanvas() expects a number argument?
Replies: 3
Views: 293

Re: setCanvas() expects a number argument?

If the canvas is an array texture or cubemap or 3D texture, you need to give it a layer/cube index to render to as an argument in setCanvas.
by slime
Mon Oct 22, 2018 9:37 pm
Forum: Support and Development
Topic: What was the reasoning for changing setColor from RGB 0-255 to 0-1 interval?
Replies: 39
Views: 2713

Re: What was the reasoning for changing setColor from RGB 0-255 to 0-1 interval?

It's not an implementation detail, it's consistency and extensibility. Previous love versions already had colors in the 0-1 range... but only in shaders, which is not consistent. love 11 also allows you to create and modify ImageData at different bit depths than 8 bits per color component (e.g. via ...
by slime
Sun Oct 14, 2018 12:38 pm
Forum: Support and Development
Topic: Documentation on BOX2D Locks
Replies: 2
Views: 794

Re: Documentation on BOX2D Locks

I think only the World:setCallbacks page should have it, since almost every love.physics object method that modifies the object can't be used (that's a lot of things to document), whereas World:setCallbacks is what affects those functions, so people who don't use that method won't care about those n...
by slime
Sat Oct 13, 2018 4:53 am
Forum: General
Topic: I demand that LÖVE add support of lua 5.3
Replies: 7
Views: 2766

Re: I demand that LÖVE add support of lua 5.3

EliterScripts wrote:
Sat Oct 13, 2018 2:58 am
string.pack()

string.unpack()
I've got good news, those are already in love (in a different module, but the code for them is from Lua 5.3's source code.) :)

love.data.pack

love.data.unpack