Search found 2869 matches
- Sat Apr 10, 2021 1:28 pm
- Forum: Support and Development
- Topic: my love2d is broken
- Replies: 6
- Views: 238
Re: my love2d is broken
You could try a prerelease build of love 11.4, it has a bunch of fixes: https://ci.appveyor.com/project/AlexSzp ... /artifacts
- Tue Apr 06, 2021 12:57 am
- Forum: General
- Topic: Server move incoming, expect a little bit of downtime
- Replies: 14
- Views: 2681
Re: Server move incoming, expect a little bit of downtime
I don't know how much flexibility or difficulty there is with editing themes, but now that the theme is being touched, personally I think it'd be nice if the font sizes were closer to the default/plain wiki theme's font sizes. It might help with vertical spacing too (or maybe that would still need e...
- Sat Mar 20, 2021 2:09 am
- Forum: Support and Development
- Topic: Canvas and alpha
- Replies: 11
- Views: 2777
Re: Canvas and alpha
Is there a use case for having alpha blending mode = premultiplied, a setColor call with alpha < 1, and a colour passed to setColor that does not have premultiplied alpha? Yes, you can do additive and alpha blending in the same blend mode (in the same draw call with autobatching or spritebatches or...
- Sat Mar 20, 2021 12:34 am
- Forum: Support and Development
- Topic: Canvas and alpha
- Replies: 11
- Views: 2777
Re: Canvas and alpha
The premultiplied alpha blend mode expects premultiplied colour inputs (textures, global color, etc). The global color used in the default shader comes from love.graphics.setColor. The default shader supports all blend modes, but only when the inputs to it match the blend mode. It's only when the in...
- Wed Mar 10, 2021 12:13 pm
- Forum: General
- Topic: Why dont we make “mini jams”?
- Replies: 12
- Views: 2781
Re: Why dont we make “mini jams”?
I'm not its creator, I'm just one of the people who have contributed to its development. 

- Tue Mar 09, 2021 11:00 pm
- Forum: General
- Topic: Why dont we make “mini jams”?
- Replies: 12
- Views: 2781
Re: Why dont we make “mini jams”?
Feel free to make use of the Jams channel and/or the streaming channels in the LÖVE Discord server, if you want.ZuccaroMateo wrote: ↑Sun Mar 07, 2021 2:22 am we will join a discord server and start programming for about an hour, following a theme. Also, there will be judges, and everyone has to record their process or stream it.
- Fri Mar 05, 2021 10:14 pm
- Forum: Support and Development
- Topic: graphics tablet
- Replies: 14
- Views: 1614
Re: graphics tablet
As stated in the rules threads, please don't make multiple posts in a row in the same thread like that - you can write multiple paragraphs in a single post and/or edit a previous post if it's the last one in a thread, instead.
- Sat Feb 20, 2021 6:34 pm
- Forum: Support and Development
- Topic: Memory leak - Something I'm missing ?
- Replies: 8
- Views: 1433
Re: Memory leak - Something I'm missing ?
Certain aspects of autobatching (and GPUs in general) operate on a per-frame basis. Since your code draws almost 500,000 things within love.keypressed, and your repro steps cause love.keypressed to be called multiple times within a frame, the batching code will need to allocate enough memory to fit ...
- Fri Feb 05, 2021 3:01 pm
- Forum: General
- Topic: When are we going to see 0.12.0?
- Replies: 14
- Views: 6794
Re: When are we going to see 0.12.0?
I looked at the code for the nogame.lua script in the 12.0 branch in github, and the code says a lot of things relating to a "duckloon" which is the floating balloon you see in 11.0 - 11.3 no game screen. Yes, as I said in my post you quoted, there's no new no-game screen yet, its code ha...
- Fri Feb 05, 2021 12:33 pm
- Forum: General
- Topic: When are we going to see 0.12.0?
- Replies: 14
- Views: 6794
Re: When are we going to see 0.12.0?
LuaJIT 2.1 will hopefully be used for love 11.4, since arm64 platforms (eg Apple Silicon Macs) need to use it.