Search found 2725 matches

by slime
Tue Dec 18, 2018 3:50 am
Forum: General
Topic: LÖVE 11.2 released!
Replies: 16
Views: 4304

Re: LÖVE 11.2 released!

MissDanish wrote:
Mon Dec 17, 2018 11:57 pm
Not to rush you or anything, but do you think there will be a 11.3 or will this fix be reserved for something like 12.0?
There will be a version 11.3.
by slime
Sun Dec 16, 2018 11:51 pm
Forum: General
Topic: LÖVE 11.2 released!
Replies: 16
Views: 4304

Re: LÖVE 11.2 released!

For some reason 11.2 ignores my vsync setting and causes my game to run over 60FPS, which in my project actually makes it very laggy. I have vsync set to true both in the conf.lua file and being set with the setMode function. macOS 10.14. My game also runs incredibly quickly on 11.2 (similar to Jas...
by slime
Fri Nov 30, 2018 1:29 am
Forum: General
Topic: LÖVE 11.2 released!
Replies: 16
Views: 4304

Re: LÖVE 11.2 released!

For some reason 11.2 ignores my vsync setting and causes my game to run over 60FPS, which in my project actually makes it very laggy. I have vsync set to true both in the conf.lua file and being set with the setMode function. macOS 10.14. My game also runs incredibly quickly on 11.2 (similar to Jas...
by slime
Wed Nov 28, 2018 11:18 pm
Forum: Support and Development
Topic: Much slower fill rate in 11.x vs 10.2
Replies: 8
Views: 794

Re: Much slower fill rate in 11.x vs 10.2

in love 11 with a system capable of OpenGL 3, love explicitly requests a Core Profile OpenGL 3.3 context. In love 0.10 or if LOVE_GRAPHICS_USE_GL2 is set, love requests a legacy OpenGL 2 context but the OpenGL specification allows drivers to actually use a higher version than requested, as long as t...
by slime
Mon Nov 26, 2018 10:16 pm
Forum: Ports
Topic: LÖVE for the Switch
Replies: 28
Views: 15729

Re: LÖVE for the Switch

I'm not currently in a position where I could personally provide that type of service (both because I don't have access to a Switch at home to port love to, and because my full-time day job is a similar line of work), but that doesn't mean someone else wouldn't be able to do it.
by slime
Sun Nov 25, 2018 5:12 pm
Forum: General
Topic: LÖVE 11.2 released!
Replies: 16
Views: 4304

LÖVE 11.2 released!

LÖVE version 11.2 is out now! This is a small release in terms of the number of fixes and changes, but it's a very important one because older versions of LÖVE 11 don't work properly on Windows 10 update 1809 and macOS 10.14 . LÖVE 11.2 fixes various issues on those platforms. LÖVE 11.2 for Android ...
by slime
Sat Nov 24, 2018 12:18 am
Forum: Support and Development
Topic: Quit instead of "No Game"
Replies: 4
Views: 355

Re: Quit instead of "No Game"

There's a little bug with macOS right now. Booting love2d games with "open -n -a love /game/path/", brings up a "No Game" screen about 2/3 of the time, and the other 1/3 brings up the game. This is a bug which should be fixed in love 11.2. You can test out a preview build here to see if the fix wor...
by slime
Wed Nov 07, 2018 11:43 pm
Forum: Support and Development
Topic: Seg fault on quit on macOS Mojave
Replies: 10
Views: 2443

Re: Seg fault on quit on macOS Mojave

Here's a build of LÖVE 11.2 you can try which should have this issue fixed. We're planning to do a full release of 11.2 including fixes for this issue soon. https://bitbucket.org/slime73/love_macb ... efault.zip
by slime
Wed Nov 07, 2018 11:42 pm
Forum: General
Topic: love v11.* doesn't work on macOS Mojave
Replies: 2
Views: 1739

Re: love v11.* doesn't work on macOS Mojave

Here's a build you can try which should have this issue fixed. We're planning to do a full release of 11.2 including fixes for this issue soon. https://bitbucket.org/slime73/love_macb ... efault.zip
by slime
Tue Nov 06, 2018 3:50 pm
Forum: Support and Development
Topic: [SOLVED] love.window.setMode() "releases" all keys?
Replies: 6
Views: 866

Re: love.window.setMode() "releases" all keys?

There's no easy complete fix, but a really simple workaround is to only call setMode in keyreleased instead of keypressed.