Search found 60 matches

by MissDanish
Mon Feb 25, 2019 9:38 am
Forum: Libraries and Tools
Topic: Luven - Minimalist light engine
Replies: 24
Views: 2990

Re: Luven - Minimalist light engine

Yeah you are right I will work on optimization ! But if you have any suggestions I'll be happy to hear them :awesome: I haven't peaked into your code but an important thing to do when making a light system is to destroy all canvases when they're out of range. A canvas that is not drawn on screen wi...
by MissDanish
Wed Feb 13, 2019 3:57 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1680
Views: 382274

Re: What's everyone working on? (tigsource inspired)

I added item categories and a dynamic item stats text system to my inventory system
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screenshot_1550030145.png
screenshot_1550030145.png (388.71 KiB) Viewed 2463 times
by MissDanish
Sun Jan 20, 2019 12:55 am
Forum: Support and Development
Topic: Switch Pro Controller support for PC
Replies: 4
Views: 1052

Re: Switch Pro Controller support for PC

Thank you for the help :). I currently use the hot swapping in my game just incase a player losses battery or unplugs. Maybe its something they can fix in 11.3 or 11.4 I've talked to slime on the discord server about getting this working in 11.3, turns out there's some other bug in 11.3 right now t...
by MissDanish
Fri Jan 18, 2019 8:34 pm
Forum: Support and Development
Topic: Switch Pro Controller support for PC
Replies: 4
Views: 1052

Re: Switch Pro Controller support for PC

LÖVE 11.2 and earlier ships with an older version of SDL2 which doesn't support the pro controller, however it should work in the upcoming 11.3 since that ships with the newest SDL2 version. If you're on windows there's an easy fix for this, download the latest SDL2 DLL from the SDL website and go i...
by MissDanish
Wed Jan 16, 2019 11:18 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1680
Views: 382274

Re: What's everyone working on? (tigsource inspired)

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by MissDanish
Mon Jan 14, 2019 3:44 am
Forum: Games and Creations
Topic: Start GameDev
Replies: 1
Views: 1497

Re: Start GameDev

Wrong forum, this should be posted in support and development or general. This is for finished games or other creations that are functional.
by MissDanish
Tue Dec 18, 2018 9:17 pm
Forum: Support and Development
Topic: Can I compile and sell my Löve 2D games?
Replies: 2
Views: 983

Re: Can I compile and sell my Löve 2D games?

Alyssa636 wrote:
Tue Dec 18, 2018 10:32 am
I've got two questions about Love2D.

Can I sell what I make in Love2D? Can I compile anything I make into a .exe file?
Many people have done so already, as the license allows for it. Here's some that have been put on steam:
https://store.steampowered.com/curator/ ... ÖVE-Games/
by MissDanish
Mon Dec 17, 2018 11:57 pm
Forum: General
Topic: LÖVE 11.2 released!
Replies: 22
Views: 38986

Re: LÖVE 11.2 released!

slime wrote:
Sun Dec 16, 2018 11:51 pm
Good news, a workaround has been implemented in SDL: https://hg.libsdl.org/SDL/rev/73f3ca85ac0e
The next version of love will include a version of SDL with that change. :D
Not to rush you or anything, but do you think there will be a 11.3 or will this fix be reserved for something like 12.0?
by MissDanish
Mon Dec 17, 2018 11:54 pm
Forum: Libraries and Tools
Topic: Shädows (A light engine)
Replies: 40
Views: 15800

Re: Shädows (A light engine)

Out of curiosity, does a rectangular light source even cast a shadow on a body? Since it's from a top-view perspective, the center of the rectangular light source is all around the shape, then the intensity of the light is equal in all of the shape's area, the projected shadow would appear under th...
by MissDanish
Sat Dec 15, 2018 4:47 am
Forum: General
Topic: Dragonbones in Lua
Replies: 1
Views: 793

Re: Dragonbones in Lua

hurdamurda wrote:
Fri Dec 14, 2018 12:30 am
Hey guys, did anybody here have success using Dragonbones animations in Löve? I've tried to export the animations as Spine .jsons but the IK (Inverse Kinematics) doesnt work as they do in the previews.

Thanks
You could export them as images as well, that should work I think.