Search found 17 matches

by MissDanish
Thu Sep 06, 2018 1:07 pm
Forum: General
Topic: LÖVE 11.1 released!
Replies: 38
Views: 22765

Re: LÖVE 11.1 released!

Karamel wrote:
Wed Sep 05, 2018 11:20 pm
Hi, I'm new to Love, I got the 11.1 version, when I open Love the no-game screen is only white, and an example do not work. I use Win 10.
Try updating your graphics card drivers
by MissDanish
Sat Jul 21, 2018 9:44 pm
Forum: General
Topic: How can I store cool levels and sweet resources cozily
Replies: 6
Views: 794

Re: How can I store cool levels and sweet resources cozily

This is entirely subjective, but I think the best option is using Tiled (http://www.mapeditor.org/). It entirely depends on what you want to do and how complex your game is, for really complicated projects I'd recommend tiled. But if you are doing a simple platformer making your own might be a bette...
by MissDanish
Thu Jul 19, 2018 1:56 pm
Forum: Support and Development
Topic: 512 FPS?
Replies: 7
Views: 557

Re: 512 FPS?

Can confirm that it doesn't cap at 1000 or a specific number, this level runs at 1000+ FPS in my game.
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by MissDanish
Wed Jul 18, 2018 1:06 pm
Forum: General
Topic: Beginner looking for advice
Replies: 7
Views: 779

Re: Beginner looking for advice

Guess I'm staying with LÖVE, I kinda like Lua sintax and seems there's a good community behing both, Lua and LÖVE. Thanks again for the advices! The community is amazing, I have been helped by them a bunch of times. Also one thing I'd like to say, don't be afraid of starting over and scrapping proj...
by MissDanish
Tue Jul 17, 2018 11:47 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1641
Views: 329401

Re: What's everyone working on? (tigsource inspired)

I added water puddles that only spawn when it's raining, also working on a new part of the city called the Neon Light District [...] Nice progress. I'd suggest you add some fake ambient occlusion. Maybe store depth information along with each tile and run a shader on top. That does looks nice but I...
by MissDanish
Fri Jun 22, 2018 10:26 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1641
Views: 329401

Re: What's everyone working on? (tigsource inspired)

I added water puddles that only spawn when it's raining, also working on a new part of the city called the Neon Light District
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by MissDanish
Sat May 19, 2018 7:23 pm
Forum: General
Topic: What do you think of 'Brackets' as an editor + How to use luacheck code linter
Replies: 4
Views: 649

Re: What do you think of 'Brackets' as an editor?

damn, it looks way better than the skins for atom (what I use). But I am guessing it's probably not possible to have a button that can execute your game easily in Brackets?
by MissDanish
Sat May 19, 2018 7:20 pm
Forum: General
Topic: Status of Multiplayer Mobile Networking
Replies: 21
Views: 1860

Re: Status of Multiplayer Mobile Networking

Thanks for the reply. That's helpful information. No it's not, when it gets misinterpreted. Correct me if i'm wrong, since i don't do much android or ios development but, doesn't all officially supported löve platforms include all 3rd party libs? Enet and luasocket both should exist on the mobile p...
by MissDanish
Sat May 19, 2018 12:35 pm
Forum: Support and Development
Topic: Issues porting light_world.lua to 11.1 from 0.10.1
Replies: 2
Views: 334

Issues porting light_world.lua to 11.1 from 0.10.1

So I've been using a modified version of light vs shadow for my game, but it has some pretty bad vram issues, and it also doesn't allow you to set a light range from the function that spawns in a light so you have to do it with another function which isn't very clean. Despite all my improvements to ...
by MissDanish
Mon May 07, 2018 7:09 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1641
Views: 329401

Re: What's everyone working on? (tigsource inspired)

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