Search found 58 matches

by MissDanish
Sun Jan 20, 2019 12:55 am
Forum: Support and Development
Topic: Switch Pro Controller support for PC
Replies: 4
Views: 191

Re: Switch Pro Controller support for PC

Thank you for the help :). I currently use the hot swapping in my game just incase a player losses battery or unplugs. Maybe its something they can fix in 11.3 or 11.4 I've talked to slime on the discord server about getting this working in 11.3, turns out there's some other bug in 11.3 right now t...
by MissDanish
Fri Jan 18, 2019 8:34 pm
Forum: Support and Development
Topic: Switch Pro Controller support for PC
Replies: 4
Views: 191

Re: Switch Pro Controller support for PC

LÖVE 11.2 and earlier ships with an older version of SDL2 which doesn't support the pro controller, however it should work in the upcoming 11.3 since that ships with the newest SDL2 version. If you're on windows there's an easy fix for this, download the latest SDL2 DLL from the SDL website and go i...
by MissDanish
Wed Jan 16, 2019 11:18 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1664
Views: 359887

Re: What's everyone working on? (tigsource inspired)

screenshot_1547680551.png
screenshot_1547680551.png (454.12 KiB) Viewed 177 times
by MissDanish
Mon Jan 14, 2019 3:44 am
Forum: Games and Creations
Topic: Start GameDev
Replies: 1
Views: 281

Re: Start GameDev

Wrong forum, this should be posted in support and development or general. This is for finished games or other creations that are functional.
by MissDanish
Tue Dec 18, 2018 9:17 pm
Forum: Support and Development
Topic: Can I compile and sell my Löve 2D games?
Replies: 2
Views: 824

Re: Can I compile and sell my Löve 2D games?

Alyssa636 wrote:
Tue Dec 18, 2018 10:32 am
I've got two questions about Love2D.

Can I sell what I make in Love2D? Can I compile anything I make into a .exe file?
Many people have done so already, as the license allows for it. Here's some that have been put on steam:
https://store.steampowered.com/curator/ ... ÖVE-Games/
by MissDanish
Mon Dec 17, 2018 11:57 pm
Forum: General
Topic: LÖVE 11.2 released!
Replies: 21
Views: 12849

Re: LÖVE 11.2 released!

slime wrote:
Sun Dec 16, 2018 11:51 pm
Good news, a workaround has been implemented in SDL: https://hg.libsdl.org/SDL/rev/73f3ca85ac0e
The next version of love will include a version of SDL with that change. :D
Not to rush you or anything, but do you think there will be a 11.3 or will this fix be reserved for something like 12.0?
by MissDanish
Mon Dec 17, 2018 11:54 pm
Forum: Libraries and Tools
Topic: Shädows (A light engine)
Replies: 40
Views: 13016

Re: Shädows (A light engine)

Out of curiosity, does a rectangular light source even cast a shadow on a body? Since it's from a top-view perspective, the center of the rectangular light source is all around the shape, then the intensity of the light is equal in all of the shape's area, the projected shadow would appear under th...
by MissDanish
Sat Dec 15, 2018 4:47 am
Forum: General
Topic: Dragonbones in Lua
Replies: 1
Views: 672

Re: Dragonbones in Lua

hurdamurda wrote:
Fri Dec 14, 2018 12:30 am
Hey guys, did anybody here have success using Dragonbones animations in Löve? I've tried to export the animations as Spine .jsons but the IK (Inverse Kinematics) doesnt work as they do in the previews.

Thanks
You could export them as images as well, that should work I think.
by MissDanish
Sat Dec 15, 2018 4:41 am
Forum: Libraries and Tools
Topic: Shädows (A light engine)
Replies: 40
Views: 13016

Re: Shädows (A light engine)

Would you be willing to add square lights to Shädows? Sorry for the late answer. I'm a bit curious to know how can you possibly cast a shadow from a light source that has the shape of a square, I understand that this is totally possible but I haven't tried this before, I will try to find some artic...
by MissDanish
Tue Dec 11, 2018 8:13 pm
Forum: Ports
Topic: Port of LOVE for NDS? Is it possible?
Replies: 4
Views: 1302

Re: Port of LOVE for NDS? Is it possible?

MrMcTiller wrote:
Tue Dec 11, 2018 7:59 pm
So, not even for the DSi XL? (It has 16MB)
LÖVE is efficient but that's about what an empty LÖVE games uses I think, if you want to develop anything for the DSi you're better off doing something more low level or using something that's built for that platform.