Search found 38 matches

by xpali2
Thu Jan 10, 2019 8:26 pm
Forum: Support and Development
Topic: Creating sine waves in love?
Replies: 10
Views: 589

Re: Creating sine waves in love?

ivan wrote:
Tue Jan 08, 2019 4:07 pm
A while ago I wrote a short article about waveforms that you might find useful:
https://2dengine.com/?p=waveforms#Sine_wave
Good luck!
I'll check it out thanks
by xpali2
Tue Jan 08, 2019 2:57 pm
Forum: Support and Development
Topic: Creating sine waves in love?
Replies: 10
Views: 589

Re: Creating sine waves in love?

I may be missing something, but can't you have a long enough sample generated with e.g. audacity, play it and then stop it with a timer? The reason I need it in the code is that I want to try to make the time that the beeps last relative. So making one sound and playing it more slowly would make it...
by xpali2
Tue Jan 08, 2019 2:56 pm
Forum: Support and Development
Topic: Creating sine waves in love?
Replies: 10
Views: 589

Re: Creating sine waves in love?

If you must use Source:setPitch then: local thisisluacodeandnotjavascript = true local thisisluacodeandnotjavascript = false local thisisluacodeandnotjavascript = {} local thisisluacodeandnotjavascript = 'abc' local thisisluacodeandnotjavascript = "def" local thisisluacodeandnotjavascript = [[asgdj...
by xpali2
Mon Jan 07, 2019 9:12 pm
Forum: Support and Development
Topic: Creating sine waves in love?
Replies: 10
Views: 589

Re: Creating sine waves in love?

Yes, it's possible to create any waveforms, but there's tons of other things you should consider: - What kind of representation do you want to store the samplepoints? (lua numbers by themselves are 64bit double-precision floats in löve, although SoundData only supports 8 and 16 bit signed integers,...
by xpali2
Mon Jan 07, 2019 5:20 pm
Forum: Support and Development
Topic: Creating sine waves in love?
Replies: 10
Views: 589

Creating sine waves in love?

Hi,

I would like to create a sine wave inside my code in love. The wiki makes it seems like you always have to pass in your own sound and then use effects on it to change it. Is it possible to create one inside of love2d?

Thanks,

Xpali2
by xpali2
Mon Dec 24, 2018 4:39 pm
Forum: Support and Development
Topic: Animation out of sync?
Replies: 7
Views: 1623

Re: Animation out of sync?

> I know they aren't but I can't find the code stepping in zerobrane studio, if you can help me find it I can try to check some variable indexes over animation time to find out where the problem is. It's available in `Project | Step Into/Over` menu (F10/Shift-F10). You can also use the icons on the...
by xpali2
Wed Dec 05, 2018 7:14 pm
Forum: Support and Development
Topic: Animation out of sync?
Replies: 7
Views: 1623

Re: Animation out of sync?

Its hard to help you without a love file and/or a clear description of what goes wrong. Ive peeked at the code and the first thing that sticks out are the many copy pasted blocks ( if player.statuts == etc) Whenever you find yourself writing (almost) the same lines of code twice or more shortly aft...
by xpali2
Mon Dec 03, 2018 7:20 pm
Forum: Support and Development
Topic: Animation out of sync?
Replies: 7
Views: 1623

Re: Animation out of sync?

So if nobody has the answer to this issue. Can somebody tell me how to use the debugger and breakpoints to find out the problem myself?
by xpali2
Tue Nov 13, 2018 7:02 pm
Forum: Support and Development
Topic: Animation out of sync?
Replies: 7
Views: 1623

Animation out of sync?

Hello again.. I am making an animation for a simple game character, of whom the arms are a separate quad from the body and I have encountered a glitch I don't seem to be able to solve by looking at my code. GIF of the glitch: https://ibb.co/hJwBh0 -- Note that the glitch doesn't happen when the char...
by xpali2
Thu Nov 08, 2018 8:15 pm
Forum: Support and Development
Topic: Override a current button?
Replies: 5
Views: 796

Re: Override a current button?

If you want your character to keep moving when both keys are pressed, but to remember the last key pressed, the idea is as follows: you need a movement state; when both left and right are off, you set it to "none" (or "stopped" or "idle" or "standing" or whatever you prefer), and when one key goes ...