Search found 25 matches

by Bananicorn
Fri Oct 18, 2019 12:55 pm
Forum: Games and Creations
Topic: Survive... ball?
Replies: 10
Views: 9849

Re: Survive... ball?

Now I'm curious, what kind of nostalgia did it give you? What game were you reminded of? :) The overall look and feel (artsyle and controls) reminded me of this game ... not to mention the frantic nature that's absent in most games today. I consider that quite a compliment, thanks! :) I loved that ...
by Bananicorn
Fri Aug 02, 2019 12:01 pm
Forum: Games and Creations
Topic: Survive... ball?
Replies: 10
Views: 9849

Re: Survive... ball?

sphyrth wrote:
Mon Jul 08, 2019 10:35 pm
BTW, it made me feel dumb trying to start the game the traditional way, but that's worth it given the nostalgia vibe it gave.
Now I'm curious, what kind of nostalgia did it give you? What game were you reminded of? :)
by Bananicorn
Mon Jul 08, 2019 1:24 pm
Forum: Games and Creations
Topic: Survive... ball?
Replies: 10
Views: 9849

Re: Survive... ball?

pericles wrote:
Fri May 24, 2019 8:12 pm
Really cool game m8, cheers

Loved the menus, it's like a you are in a practice mode >.<
Aw, thanks! :)
I really need to get back to this sometime, fixing some stuff and maybe have a game mode where you can survive longer than 30 seconds, haha^^
by Bananicorn
Thu May 23, 2019 7:24 am
Forum: General
Topic: Performance - what are your standards?
Replies: 15
Views: 15138

Re: Performance - what are your standards?

I'll elaborate on what ivan said a little bit. You shouldn't care so much about your framerate, the more important metric is frame time. Consider a scenario where you're running your game without vertical sync on a 60Hz monitor and your FPS is 300. That's 240 frames of headroom, right? Not exactly,...
by Bananicorn
Fri Mar 15, 2019 7:42 pm
Forum: Games and Creations
Topic: Survive... ball?
Replies: 10
Views: 9849

Re: Survive... ball?

Cool idea! I'm not a great player it seems, I just got 24 points. I think the ball needs a bit more thickness to not pass trough walls when going around corners. I had quite some trouble with the Linux packaging. It's gzipped twice, so the proper extension would be .tar.gz.gz, and the .tar contains...
by Bananicorn
Fri Mar 15, 2019 2:28 pm
Forum: Games and Creations
Topic: Survive... ball?
Replies: 10
Views: 9849

Survive... ball?

So I made this for trying my hand at an isometric game - it *looks* as basic as it gets, but I've learned a lot from it. I'm not a fan of traditional menus and I wish I could make them this way every time I made a game, but it's probably not applicable everywhere. Also, I'm aware that there's, like ...
by Bananicorn
Fri Feb 22, 2019 10:02 am
Forum: General
Topic: Performance - what are your standards?
Replies: 15
Views: 15138

Re: Performance - what are your standards?

In terms of the actual benchmarks: for most of my games I shoot for 60fps on a 1080 resolution during gameplay, on whatever medium-tier-ish laptop I can get my hands on. What do you consider a medium-tier laptop nowadays? Would mine be considered medium-tier? It can run stuff quite smoothly, I gues...
by Bananicorn
Fri Feb 22, 2019 9:51 am
Forum: General
Topic: Performance - what are your standards?
Replies: 15
Views: 15138

Re: Performance - what are your standards?

It's not really about running at high FPS, it's more about making sure the FPS is consistent. So it's often about dealing with occasional drops in the frame rate. I also do profiling which help pinpoint overall bottlenecks https://bitbucket.org/itraykov/profile.lua/src/master/ If my games can run s...
by Bananicorn
Wed Feb 20, 2019 11:17 am
Forum: General
Topic: Performance - what are your standards?
Replies: 15
Views: 15138

Performance - what are your standards?

So by that I mean how well does your game have to run (in terms of FPS) so you consider it stable enough to release? Do you test on real hardware or on VMs? I personally develop on an Fujitsu Lifebook 8410[1], running Linux with just the MESA drivers, but I barely test on Windows and Mac OS, since I...
by Bananicorn
Mon Jan 21, 2019 10:23 pm
Forum: Support and Development
Topic: [SOLVED]canvases come up empty on windows
Replies: 5
Views: 2343

Re: canvases come up empty on windows

Agree with the user above, and I wouldn't touch Wine with a bargepole when it comes down to testing a build for which no specific optimisations exist. To prove the point, your build seems to work fine on my Win 10 machine. Virtual machines are the way to go (or dual boot, to a lesser extent). Good ...