Search found 21 matches

by Bananicorn
Fri Mar 15, 2019 7:42 pm
Forum: Games and Creations
Topic: Survive... ball?
Replies: 4
Views: 142

Re: Survive... ball?

Cool idea! I'm not a great player it seems, I just got 24 points. I think the ball needs a bit more thickness to not pass trough walls when going around corners. I had quite some trouble with the Linux packaging. It's gzipped twice, so the proper extension would be .tar.gz.gz, and the .tar contains...
by Bananicorn
Fri Mar 15, 2019 2:28 pm
Forum: Games and Creations
Topic: Survive... ball?
Replies: 4
Views: 142

Survive... ball?

So I made this for trying my hand at an isometric game - it *looks* as basic as it gets, but I've learned a lot from it. I'm not a fan of traditional menus and I wish I could make them this way every time I made a game, but it's probably not applicable everywhere. Also, I'm aware that there's, like ...
by Bananicorn
Fri Feb 22, 2019 10:02 am
Forum: General
Topic: Performance - what are your standards?
Replies: 8
Views: 1402

Re: Performance - what are your standards?

In terms of the actual benchmarks: for most of my games I shoot for 60fps on a 1080 resolution during gameplay, on whatever medium-tier-ish laptop I can get my hands on. What do you consider a medium-tier laptop nowadays? Would mine be considered medium-tier? It can run stuff quite smoothly, I gues...
by Bananicorn
Fri Feb 22, 2019 9:51 am
Forum: General
Topic: Performance - what are your standards?
Replies: 8
Views: 1402

Re: Performance - what are your standards?

It's not really about running at high FPS, it's more about making sure the FPS is consistent. So it's often about dealing with occasional drops in the frame rate. I also do profiling which help pinpoint overall bottlenecks https://bitbucket.org/itraykov/profile.lua/src/master/ If my games can run s...
by Bananicorn
Wed Feb 20, 2019 11:17 am
Forum: General
Topic: Performance - what are your standards?
Replies: 8
Views: 1402

Performance - what are your standards?

So by that I mean how well does your game have to run (in terms of FPS) so you consider it stable enough to release? Do you test on real hardware or on VMs? I personally develop on an Fujitsu Lifebook 8410[1], running Linux with just the MESA drivers, but I barely test on Windows and Mac OS, since I...
by Bananicorn
Mon Jan 21, 2019 10:23 pm
Forum: Support and Development
Topic: [SOLVED]canvases come up empty on windows
Replies: 5
Views: 1505

Re: canvases come up empty on windows

Agree with the user above, and I wouldn't touch Wine with a bargepole when it comes down to testing a build for which no specific optimisations exist. To prove the point, your build seems to work fine on my Win 10 machine. Virtual machines are the way to go (or dual boot, to a lesser extent). Good ...
by Bananicorn
Mon Jan 21, 2019 10:20 pm
Forum: Support and Development
Topic: [SOLVED]canvases come up empty on windows
Replies: 5
Views: 1505

Re: canvases come up empty on windows

Agree with the user above, and I wouldn't touch Wine with a bargepole when it comes down to testing a build for which no specific optimisations exist. To prove the point, your build seems to work fine on my Win 10 machine. Virtual machines are the way to go (or dual boot, to a lesser extent). Good ...
by Bananicorn
Wed Jan 02, 2019 10:23 am
Forum: Support and Development
Topic: [SOLVED]canvases come up empty on windows
Replies: 5
Views: 1505

[SOLVED]canvases come up empty on windows

Hello fellow Lövers! It's me again, and my neverending confusion with canvases. This problem only affects windows (and wine) as far as I know. When creating canvases and drawing to them, sometimes it seems like the gpu can't catch up with the rest of the program and just leaves the canvas empty. Thi...
by Bananicorn
Wed Dec 19, 2018 8:31 pm
Forum: Support and Development
Topic: [solved] flickering when not redrawing every frame
Replies: 10
Views: 1521

Re: [solved] flickering when not redrawing every frame

Yeah, it may not make any difference depending on the driver. I don't note any either. But I can tell you that I have serious FPS problems (under 30 FPS) on the RPi3 when I draw something with alpha, so the blending mode may matter in some architectures. Now you got me curious - I'm gonna try some ...
by Bananicorn
Wed Dec 19, 2018 7:39 pm
Forum: Support and Development
Topic: [solved] flickering when not redrawing every frame
Replies: 10
Views: 1521

Re: [solved] flickering when not redrawing every frame

If the canvas overwrites the whole screen, you don't need to call clear, so in a sense, that method allows you that optimization. And I don't know for sure, but maybe blending method "replace" is faster than the others. (premature optimization may be the root of all evil, but it's also hella fun :P...