Search found 34 matches

by Bananicorn
Tue Dec 15, 2020 9:09 am
Forum: Libraries and Tools
Topic: Isömap
Replies: 73
Views: 45845

Re: Isomap 0.04 released

I finally took time to try it. Very impressive, and you're iterating fast. When do you plan to release a "stable" version? i learn Löve (and Lua) in the exclusive goal of making a non-violent vegan game so i will release every version of my engine in the same time i devellop a story and mechanisms ...
by Bananicorn
Sat Jul 18, 2020 4:53 pm
Forum: Support and Development
Topic: Which UI library to use for cross-platform game input?
Replies: 2
Views: 1039

Re: Which UI library to use for cross-platform game input?

Designed for Android, I only know of Gööi - https://love2d.org/forums/viewtopic.php?f=5&t=79751 but it's unmaintained. The creator has announced he's working on a new one - https://love2d.org/forums/viewtopic.php?p=234029#p234029 but for now, Gööi may be the only option. Thanks, I'll have a look at...
by Bananicorn
Fri Jul 17, 2020 1:31 pm
Forum: Support and Development
Topic: Which UI library to use for cross-platform game input?
Replies: 2
Views: 1039

Which UI library to use for cross-platform game input?

What do you use when you know you want to port a game to Android/iOS, and thus need to translate your keyboard inputs to on-screen buttons? Or do you just roll your own implementation? (I'm also asking myself what the most practical way of including that would be - maybe doing a require in the main....
by Bananicorn
Mon Apr 06, 2020 3:48 pm
Forum: Games and Creations
Topic: Cave Bird!
Replies: 10
Views: 4888

Re: Cave Bird!

I just played it - the music really adds to the atmosphere. I really appreciate the way you "feel" gravity, in how the bird accelerates as you drop, and the energy carries forward as you climb.The wind trail is a really nice touch. Using a blooming flower as a save point was a great flourish as wel...
by Bananicorn
Mon Apr 06, 2020 3:45 pm
Forum: Games and Creations
Topic: Cave Bird!
Replies: 10
Views: 4888

Re: Cave Bird!

Another alternative is to use meshes for the scenario instead of tiles, which is how I'd do it, but your Lvg library is not designed to do that, so it would be a lot of work to redesign it or create a new one that can import polygons as mesh (with the help of love.math.triangulate). But I believe i...
by Bananicorn
Tue Mar 31, 2020 2:33 pm
Forum: Games and Creations
Topic: Cave Bird!
Replies: 10
Views: 4888

Re: Cave Bird!

A level editor is a lot of work. Have you considered Tiled? I should probably look into tiled for another project - The problem with this one being that I exclusively use SVGs as tiles, and I think Tiled doesn't really do vector graphics. (At least I didn't find anything after a quick search, so I ...
by Bananicorn
Mon Mar 30, 2020 6:45 am
Forum: Games and Creations
Topic: Cave Bird!
Replies: 10
Views: 4888

Re: Cave Bird!

Nice work! The download said it was damaged (mac) when I first tried it, but the .love file inside the app worked just fine. Enjoyed it, kudos! Thank you! :) I do have to admit it's been a while since I had the possibility to test the mac build - thanks for the heads up, I'll probably have to fix s...
by Bananicorn
Sun Mar 29, 2020 4:03 pm
Forum: Games and Creations
Topic: Cave Bird!
Replies: 10
Views: 4888

Re: Cave Bird!

Congrats on finishing it! And thanks for the mention ;) I've been playing with it for a while. It's fun, it reminds me of the Metro Siberia flash game which is a favourite of mine. But after quite some levels, it seemed to be always the same cave over and over with no change in gameplay or difficul...
by Bananicorn
Sun Mar 29, 2020 1:24 pm
Forum: Games and Creations
Topic: Cave Bird!
Replies: 10
Views: 4888

Cave Bird!

Hey there, fellow Lövers :) I've made a game. It's not perfect and it took me way too long to make, but now it exists. That's a good feeling :) I'll tell you that this took me around two years, which is an absurd amount of time for something that simple. I'll be making more levels in the future, but...
by Bananicorn
Fri Oct 18, 2019 12:55 pm
Forum: Games and Creations
Topic: Survive... ball?
Replies: 10
Views: 13147

Re: Survive... ball?

Now I'm curious, what kind of nostalgia did it give you? What game were you reminded of? :) The overall look and feel (artsyle and controls) reminded me of this game ... not to mention the frantic nature that's absent in most games today. I consider that quite a compliment, thanks! :) I loved that ...