Search found 3 matches

by andras
Mon Nov 12, 2018 4:13 pm
Forum: Support and Development
Topic: joystickpressed is called, but gamepadpressed is not called (Logitech f310)
Replies: 1
Views: 401

Re: joystickpressed is called, but gamepadpressed is not called (Logitech f310)

Nevermind, I figured out how this is supposed to work. My Logitech F310 gamepad must be a new make or something as its GUID wasn't included in the de facto standard gamecontrollerdb.txt https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt So love2d didn't recogn...
by andras
Mon Nov 12, 2018 1:21 pm
Forum: Support and Development
Topic: joystickpressed is called, but gamepadpressed is not called (Logitech f310)
Replies: 1
Views: 401

joystickpressed is called, but gamepadpressed is not called (Logitech f310)

Hello there! I recently added controller support to my game which was a breeze with the baton library. Worked great with an official XBox 360 controller. So I bought a Logitech F310 controller, which is pretty much the same thing. The joystick is registered and everything, it claims to be a "Xbox 36...
by andras
Thu Jun 14, 2018 1:29 pm
Forum: Support and Development
Topic: Reverse particle system
Replies: 0
Views: 603

Reverse particle system

Hi there, Is it possible to play a particle system in reverse, so that instead of emitting particles from a point and having them accelerated all over the place, the particles are attracted to a single target? Kind of like a particle system played backwards. I tried pSystem:update(-dt) without luck....