Search found 30 matches

by NetherGranite
Wed May 01, 2019 11:04 pm
Forum: Support and Development
Topic: In App Purchases 2019
Replies: 1
Views: 279

In App Purchases 2019

I know it's been asked before, but it's been a while, so I figured I would ask in case anything has changed: does anyone have any recommendations as to how to implement in app purchases on both Android and iOS?
by NetherGranite
Fri Mar 01, 2019 8:02 am
Forum: General
Topic: Stencil testing within stencil testing
Replies: 2
Views: 1040

Stencil testing within stencil testing

If I do stencil tests within stencil tests, should I expect unreliable behavior or even a failure of some kind?
by NetherGranite
Tue Feb 26, 2019 8:44 pm
Forum: General
Topic: Tempst-like retro effect?
Replies: 1
Views: 1420

Tempst-like retro effect?

I really like the way Tempest and other similar "retro" games glow. Is it plausible to achieve this effect in LOVE? I assume that the solution would involve either shaders or canvases (or both), but I don't have any ideas beyond that.
tempest.jpg
tempest.jpg (51.91 KiB) Viewed 1420 times
by NetherGranite
Mon Jan 21, 2019 7:04 pm
Forum: Support and Development
Topic: Fullscreen causes pixelation
Replies: 4
Views: 1547

Re: Fullscreen causes pixelation

pgimeno wrote:
Mon Jan 21, 2019 5:18 pm
Maybe you're using "normal" (i.e. exclusive) mode for fullscreen and it's picking a low resolution? Try setting fullscreen mode to "desktop".
It happens both when I use desktop and exclusive mode.
by NetherGranite
Mon Jan 21, 2019 7:04 pm
Forum: Support and Development
Topic: Fullscreen causes pixelation
Replies: 4
Views: 1547

Re: Fullscreen causes pixelation

To scope the topic in a little: are you using any canvasses or anything like that? What operating system are you on? Can you post any example code? I'm not using canvases. I'm on Windows Update 1803. To begin fullscreen mode, I use the code love.window.setFullscreen(true, "desktop") or love.window....
by NetherGranite
Mon Jan 21, 2019 3:34 pm
Forum: Support and Development
Topic: Fullscreen causes pixelation
Replies: 4
Views: 1547

Fullscreen causes pixelation

Both desktop and exclusive mode cause harsh pixelation of everything including text. What should I do? If I take a screenshot, the pixelation isn't present in the screenshot.
by NetherGranite
Sat Jan 05, 2019 7:27 pm
Forum: Support and Development
Topic: Get and set image from and to clipboard?
Replies: 1
Views: 420

Get and set image from and to clipboard?

There are functions available for getting and setting text from and to the clipboard, but is there similar functionality for images? If not, is there a hacky way to do it?
by NetherGranite
Sun Dec 30, 2018 10:39 am
Forum: Support and Development
Topic: love.filesystem.load() doesn't catch syntax errors?
Replies: 4
Views: 897

Re: love.filesystem.load() doesn't catch syntax errors?

Is bumping this thread appropriate?
by NetherGranite
Sat Nov 17, 2018 8:12 pm
Forum: Support and Development
Topic: love.filesystem.load() doesn't catch syntax errors?
Replies: 4
Views: 897

Re: love.filesystem.load() doesn't catch syntax errors?

Maybe give us a testcase where it fails for you? main.lua: love.filesystem.load("file.lua") file.lua: a Running this project throws this error: Error main.lua:1: Syntax error: file.lua:2: '=' expected near '<eof>' Traceback [C]: in function 'load' main.lua:1: in main chunk [C]: in function 'require...
by NetherGranite
Sat Nov 17, 2018 7:31 pm
Forum: Support and Development
Topic: love.filesystem.load() doesn't catch syntax errors?
Replies: 4
Views: 897

love.filesystem.load() doesn't catch syntax errors?

loadfile() catches syntax errors, but love.filesystem.load() does not, meaning that calls to it have to be wrapped in pcall or xpcall if you are not sure whether the file you are loading is error-free. Is this intentional? I assumed love.filesystem.load() would use loadfile() internally, just with t...