Search found 9 matches

by ironsheikh
Wed Mar 06, 2019 11:44 pm
Forum: General
Topic: Optikon Level Editor - Feedback Required
Replies: 4
Views: 1626

Re: Optikon Level Editor - Feedback Required

Looks neat, good work. What UI framework does it use? Thank you Grump. In terms of the UI framework, Windows Forms on Windows, Gtk# on Linux and OSX. This bizarre arrangement is down to the fact that my OS of choice is Windows and the software was not intended for public release or cross-platform u...
by ironsheikh
Wed Mar 06, 2019 8:56 pm
Forum: General
Topic: Optikon Level Editor - Feedback Required
Replies: 4
Views: 1626

Optikon Level Editor - Feedback Required

Love is a great game framework, but there is a need for user friendly tools that allow users to build levels quickly and easily. Optikon is a simple, visual, drag-and-drop level designer which will open up stunning 2D level design in Love to everybody. Optikon generates Love Lua code in real-time as...
by ironsheikh
Thu Jan 17, 2019 11:28 pm
Forum: Support and Development
Topic: [SOLVED]canvases come up empty on windows
Replies: 5
Views: 2074

Re: canvases come up empty on windows

Agree with the user above, and I wouldn't touch Wine with a bargepole when it comes down to testing a build for which no specific optimisations exist. To prove the point, your build seems to work fine on my Win 10 machine. Virtual machines are the way to go (or dual boot, to a lesser extent). Good l...
by ironsheikh
Thu Jan 17, 2019 6:02 pm
Forum: Support and Development
Topic: [SOLVED]canvases come up empty on windows
Replies: 5
Views: 2074

Re: canvases come up empty on windows

Just wanted to check if you resolved this issue before I spend any time on it?
by ironsheikh
Thu Jan 17, 2019 4:21 pm
Forum: Support and Development
Topic: What happens between built and release?
Replies: 3
Views: 1055

Re: What happens between built and release?

@ironsheikh, Thank you so much, that information helps a lot. My pleasure. I was talking about app stores in general. I only use Android so the whole iOS is a mystery to me. Not sure what you mean by this but as mentioned in my initial post, each app store has its own processes, requirements, and s...
by ironsheikh
Thu Jan 17, 2019 11:53 am
Forum: Support and Development
Topic: What happens between built and release?
Replies: 3
Views: 1055

Re: What happens between built and release?

Hi eDee, I think by "app store", you are referring to both the Apple App Store (iOS) and Google Play (Android). I have no real world experience with development on iOS, but I can give you some pointers. In broad terms, what happens after you have built an app in Love is: (1) You convert the Love fil...
by ironsheikh
Tue Jan 15, 2019 9:50 am
Forum: Support and Development
Topic: [Solved] Streaming video hosted online?
Replies: 2
Views: 1063

Re: Streaming video hosted online?

ReFreezed wrote:
Mon Jan 14, 2019 10:32 pm
No, you can't stream online videos with LÖVE alone (as far as I know). That seems like very unusual functionality for a game anyway. You have to download the file and then play it locally.
Ok, appreciate your answer.
by ironsheikh
Mon Jan 14, 2019 3:06 pm
Forum: Support and Development
Topic: Win 10 won't download LOVE insists it's a virus - any tricks?
Replies: 8
Views: 1249

Re: Win 10 won't download LOVE insists it's a virus - any tricks?

Hi eDee Sounds like the safest solution is to simply add an exclusion to Windows Security. 1. Go to Start  > Settings  > Update & Security  > Windows Security > Virus & threat protection. 2. Under Virus & threat protection settings, select Manage settings, and then under Exclusions, select Add or...
by ironsheikh
Mon Jan 14, 2019 12:55 pm
Forum: Support and Development
Topic: [Solved] Streaming video hosted online?
Replies: 2
Views: 1063

[Solved] Streaming video hosted online?

Is it possible to play, say, an MP4 or .ogg file hosted online rather than locally? I had been somewhat optimistic in hoping this could be the solution: function love.load() video = love.graphics.newVideo("http://www.website.com/videofile.ogg") video:play() end function love.draw() love.graphics.dra...