Search found 27 matches

by CrimsonGuy
Wed Jul 17, 2019 12:31 am
Forum: Games and Creations
Topic: Habitat Wars [early stages demo]
Replies: 5
Views: 185

Re: Habitat Wars [early stages demo]

Well played a couple of games and liked the concept and seems a lot of work was put into it between all the card effects and animations, im curious about the AI seems pretty decent, did you followed a particular model like state machines, decision trees or just figure it up on the go, currently stru...
by CrimsonGuy
Mon Jul 01, 2019 10:58 pm
Forum: Games and Creations
Topic: Using sprites to create a map
Replies: 3
Views: 273

Re: Using sprites to create a map

Im just guessing, but you probably have a lot of sprites and drawing them one by one with a call to love.graphics.draw which is bad for performance since each love.graphics.draw generates a call to the gpu. You could use a Spritebatch https://love2d.org/wiki/SpriteBatch to draw all the sprites on th...
by CrimsonGuy
Thu Jun 20, 2019 7:08 pm
Forum: Support and Development
Topic: A question about music
Replies: 13
Views: 3468

Re: A question about music

^In general loading any type of resource (music or images) on every tick of the update will lead to a big performance hit.
by CrimsonGuy
Thu Jun 20, 2019 3:19 am
Forum: Games and Creations
Topic: Shmup Game: Gunnier Zed demo with 7 stages
Replies: 3
Views: 1536

Re: Shmup Game: Gunnier Zed demo with 7 stages

Looks neat, really like Pico-8 and is similar to love2d in some aspects so porting is not that hard, just find it a little weird that enemy bullets fly over the UI panel on the right side. Theres a Shmup game that i like thats made with love2d maybe you can check it to have a reference. https://stor...
by CrimsonGuy
Sun May 26, 2019 7:58 pm
Forum: Games and Creations
Topic: Possession (formerly Possession 2) - Release Date: July 18th!
Replies: 85
Views: 67700

Re: Possession (formerly Possession 2) - Release Date: July 18th!

Wishlisted, really like roguelikes and want to support games made with Love2d.
by CrimsonGuy
Fri May 24, 2019 1:44 am
Forum: Games and Creations
Topic: Ballad of Thuriana: a Shining Force inspired Tactical RPG
Replies: 16
Views: 4519

Re: Ballad of Thuriana: a Shining Force inspired Tactical RPG

Im liking the animations and transitions in your GUI, did you use a GUI library or did you code it yourself.
by CrimsonGuy
Tue May 21, 2019 11:46 pm
Forum: Support and Development
Topic: How to disable uppercase in love.textinput ?
Replies: 3
Views: 1553

Re: How to disable uppercase in love.textinput ?

Dont know much about about text input, but i guess you can transform the string thats giving you troubles all to UPPERCASE or all to lowercase so you dont have to worry about that. https://stackoverflow.com/questions/3202531/making-all-the-characters-in-a-string-lowercase-in-lua Its a workaround, ho...
by CrimsonGuy
Sun May 05, 2019 11:26 pm
Forum: Games and Creations
Topic: Vacant Kingdom - A Bullet Hell Action-RPG
Replies: 6
Views: 7683

Re: Vacant Kingdom - A Bullet Hell Action-RPG

This is pretty cool and FREE, wonder why it didn't get more visibility here, good work.
by CrimsonGuy
Sun Apr 28, 2019 1:46 am
Forum: Support and Development
Topic: [anim8] attempt to call method draw (nil value) [SOLVED]
Replies: 3
Views: 470

Re: [anim8] attempt to call method draw (nil value)

Change local walk = love.graphics.newImage("turtle_walking.png") to walk = love.graphics.newImage("turtle_walking.png") If walk is local it cant be reached outside of love.load, only use local for variables that you wont need outside of their code block, still use local whenever you can is a good pr...
by CrimsonGuy
Wed Apr 10, 2019 3:57 pm
Forum: Libraries and Tools
Topic: LÖVE-Nuklear - a lightweight immediate mode GUI
Replies: 61
Views: 61284

Re: LÖVE-Nuklear - a lightweight immediate mode GUI

Question that i cant seem to find via google. Does nuklear supports touchscreens (mobiles or tablets)? Just clicking the buttons or others widgets and such.