Search found 8 matches

by nameless tee
Tue Jan 14, 2020 1:26 pm
Forum: Support and Development
Topic: Is there a simple way to make retro graphics render strictly within big-pixel-locations no matter what's in love.draw?
Replies: 5
Views: 818

Re: Is there a simple way to make retro graphics render strictly within big-pixel-locations no matter what's in love.dra

You can do that by rendering to a small canvas and then drawing the canvas to the screen at a larger scale. Attached to this reply is an example that hopefully does what you want: https://imgur.com/IrWZ14h.png If you want even rougher edges you can set mssa to zero in the code. While loading you cal...
by nameless tee
Tue Jan 07, 2020 2:58 am
Forum: Support and Development
Topic: Execution speed varies wildly (47x) between (but not during) runs
Replies: 15
Views: 1768

Re: Execution speed varies wildly (47x) between (but not during) runs

Thanks to all of you for reproducing the problem and having a look at it! ReFreezed : It seems to me that for my use case the multiple arguments/returns solution is not a good match. It doesn't solve the problem of efficiently allocating large data structures containing many vecs/matrices/whatever a...
by nameless tee
Sun Jan 05, 2020 11:29 pm
Forum: Support and Development
Topic: Execution speed varies wildly (47x) between (but not during) runs
Replies: 15
Views: 1768

Execution speed varies wildly (47x) between (but not during) runs

Hello, I'll start with some background info: driven by curiosity I've been working on a small FPS without external libraries. I've got a first prototype working (video on imgur) with all the linear algebra stuff written in plain lua. Although it's running fine on a desktop PC (~25% of one core) with...
by nameless tee
Thu Aug 22, 2019 2:08 pm
Forum: Support and Development
Topic: Using Wiimote's accelerometter as input
Replies: 1
Views: 937

Re: Using Wiimote's accelerometter as input

If you want to use the WiiMote you're going to need an external library for that. You could use wiiuse ( https://github.com/wiiuse/wiiuse ) like this forum member ( https://love2d.org/forums/viewtopic.php?f=3&t=77503&p=164826&hilit=wiimote#p164826 ) did. What they were doing is building a dynamicall...
by nameless tee
Thu Aug 08, 2019 7:31 pm
Forum: Games and Creations
Topic: onepath (Yet another GMTK2019 submission)
Replies: 0
Views: 2651

onepath (Yet another GMTK2019 submission)

Here is yet another GMTK2019 thing made by a fairly inexperienced team of two. It's a puzzle game about reaching multiple points using just one path. The player controls the white circle using the arrow keys. When the player presses space, a clone is created at the current position. The clone will r...
by nameless tee
Thu Aug 08, 2019 6:38 pm
Forum: Games and Creations
Topic: Brick Slayer [GMTK 2019]
Replies: 6
Views: 2995

Re: Brick Slayer [GMTK 2019]

I really like this one. The sounds, screen shake and slime make it feel very satisfying. After a few attempts I started focussing more on aiming and doing the dodging and walking more in the corner of my eye. Minor nitpicks: When circled the enemies going straight after the player sometimes bunch up...
by nameless tee
Fri May 10, 2019 8:24 am
Forum: Support and Development
Topic: Canvas and shader coordinate weirdness
Replies: 2
Views: 861

Re: Canvas and shader coordinate weirdness

New information on the subject: I just did some digging in the source (which is probably the tidiest and most readable open-source project I've seen yet) and found that when rendering to a canvas, Löve does stop flipping the Y-axis but starts reversing the vertex winding instead. When using a shader...
by nameless tee
Thu May 09, 2019 5:15 pm
Forum: Support and Development
Topic: Canvas and shader coordinate weirdness
Replies: 2
Views: 861

Canvas and shader coordinate weirdness

Hello everyone, I was trying to (ab-)use Löve2D for 3D lately and ran into a weird inconsistency between rendering to a canvas and to the window. Now I'm unsure whether it's a bug or a feature. When drawing to the window the normal way, the Y-axis get's flipped. This makes sense since Love2D is usin...