Search found 100 matches
- Tue May 29, 2012 10:19 am
- Forum: Games and Creations
- Topic: (another) Pokemon Game
- Replies: 27
- Views: 11074
I love the graphics style. Self-made? I wish! Unfortunately it's using Pokemon gen 3 tiles Wish I could figure out smooth movement like that for ATL, lol. You have no idea how annoying it was to work out how to align it to the tile grid but make it flow smoothly between each tile EEGHAD! We could c...
That's redundancy. You can simply register all species created within your Base in a specific field, and attach some custom draw(), update() methods to it. Then call that Base in the 'main.lua' and use these methods inside löve update, draw, ... callbacks. I'm not quite sure how this could be done...
- Thu May 17, 2012 7:39 pm
- Forum: Support and Development
- Topic: 2x screen size
- Replies: 11
- Views: 2755
Well if you're doing things with shapes like rectangles, then you could do something along the lines of
But for the others, I'm not sure.
Code: Select all
function love.load() ss=1 end function love.draw() love.graphics.rectangle('fill',0,0,5*ss,5*ss) end