Another desmos graphic solutions:
https://www.desmos.com/calculator/kzff2hb9d3
https://www.desmos.com/calculator/onvynga3da
Search found 1178 matches
- Tue Apr 23, 2024 4:30 pm
- Forum: Libraries and Tools
- Topic: Voronoi Fortune Additional Events in Lua
- Replies: 2
- Views: 222
- Tue Apr 23, 2024 1:52 pm
- Forum: Support and Development
- Topic: Grid based movement
- Replies: 3
- Views: 175
Re: Grid based movement
Your code works, but try this code: function love.load() love.window.setTitle ('press WASD to move') gridSize = 64 player = { -- Initial grid position of the player gridPos = {x=1, y=1}, -- Change in grid position (due to movement) deltaGrid = {x=0, y=0}, -- Movement speed of the player (cells per s...
- Sun Apr 21, 2024 6:58 pm
- Forum: Libraries and Tools
- Topic: Voronoi Fortune Additional Events in Lua
- Replies: 2
- Views: 222
Re: Voronoi Fortune Events
Event 6: Parabola vertex event. 1) Subdivide arc (u10, u8) to left arc (u10, u11), flat (u11, u12) and arc (u12, u8). (Left arc has event to be collapsed at point v16) 2)Subdivide arc (u8, u9) to arc (u8, u13), flat (u13, u14) and right arc (u14, u9). (Right arc has event to be collapsed at point v...
- Sun Apr 21, 2024 6:50 pm
- Forum: Libraries and Tools
- Topic: Voronoi Fortune Additional Events in Lua
- Replies: 2
- Views: 222
Voronoi Fortune Additional Events in Lua
I've tried to make the Fortune's algorithm in Lua, but within limited frame, so it needs flat beach line and several new events: Event 1: First site event. Creating frame with x, y, w, h and finding any highest site (point with x, y). Adding first site to the diagram. Creating the beach line, first ...
- Fri Apr 19, 2024 5:16 pm
- Forum: Libraries and Tools
- Topic: Rasterizing polygons into images
- Replies: 5
- Views: 1177
Re: Rasterizing polygons into images
- Wed Apr 17, 2024 7:15 am
- Forum: Libraries and Tools
- Topic: Rasterizing polygons into images
- Replies: 5
- Views: 1177
Re: Rasterizing polygons into images
Wow! Very nice!
I've tried to make the d-string parser, but it was always bad, there are too much variations how you can write the same vectors.
I've tried to make the d-string parser, but it was always bad, there are too much variations how you can write the same vectors.
- Fri Apr 12, 2024 12:54 pm
- Forum: Libraries and Tools
- Topic: Global environment browser
- Replies: 3
- Views: 805
- Fri Mar 29, 2024 7:14 pm
- Forum: General
- Topic: How can I learn Lua and Love2D?
- Replies: 4
- Views: 584
Re: How can I learn Lua and Love2D?
Lua in 15 minutes:skullmangor wrote: ↑Thu Mar 28, 2024 12:34 am Tho I have some difficulties guessing where to start, should I start by learning and mastering Lua first?
https://tylerneylon.com/a/learn-lua/
- Fri Mar 29, 2024 6:53 pm
- Forum: Games and Creations
- Topic: Particle collisions (with cache)
- Replies: 4
- Views: 5772
Re: Particle collisions (with cache)
Thanks! I am learning how to code and I've made alot of small programs: https://github.com/darkfrei/love2d-lua-tests
- Sun Mar 24, 2024 11:09 am
- Forum: Libraries and Tools
- Topic: Parabola functions in Lua
- Replies: 10
- Views: 88182
Re: Parabola functions in Lua
The parabola is given by focus and directrix. Finding the roots of parabola for given high y: function getFocusParabolaRoots (fx, fy, y) -- focus, horizontal line -- (directrix dirY is global) local h = fx -- x shift local p = -(dirY-fy)/2 -- always negative for voronoi local k = (fy - p) - y -- (fy...