Search found 4817 matches

by bartbes
Sun Jun 24, 2018 8:04 am
Forum: Support and Development
Topic: Prevent freezing while working with large files?
Replies: 28
Views: 666

Re: Prevent freezing while working with large files?

Can't you just get an actual file handle in append mode and keep appending that way? Sure sounds more efficient than repeatedly opening and closing the same file.
by bartbes
Sat Jun 23, 2018 8:51 am
Forum: General
Topic: Trying to draw a textured polygon
Replies: 4
Views: 98

Re: Trying to draw a textured polygon

Note that love.graphics.quad, contrary to what the name might suggest, did not draw Quads at all, it drew quadrilaterals. Anyway, the answer is to use a Mesh. Note that shaders are supported everywhere love is, but on phones/embedded devices the shaders need to be OpenGL ES-compliant too.
by bartbes
Fri Jun 22, 2018 6:43 pm
Forum: Support and Development
Topic: Can I change LÖVE's default save directory?
Replies: 3
Views: 101

Re: Can I change LÖVE's default save directory?

The easiest way is probably to set either the XDG_DATA_HOME or HOME environment variables. If you set XDG_DATA_HOME to /tmp/whatever, you'll find your game's save dir in /tmp/whatever/love/<identity> or /tmp/whatever/<identity> when fused. If you set HOME to /tmp/whatever, those paths will be /tmp/w...
by bartbes
Tue Jun 19, 2018 6:40 pm
Forum: Support and Development
Topic: Impossible d'ouvrir LOVE sur Lubuntu
Replies: 4
Views: 143

Re: Impossible d'ouvrir LOVE sur Lubuntu

Please speak english on the forums.

As for your actual issue, "it doesn't open" is about as vague as it gets. What actually happens?
by bartbes
Tue Jun 19, 2018 5:33 pm
Forum: Ports
Topic: iOS Side scrolling port
Replies: 2
Views: 124

Re: iOS Side scrolling port

As far as I know you can just set your resolution (either in conf.lua or using setMode) to one that is wider than it is high.
by bartbes
Sun Jun 17, 2018 10:23 am
Forum: Libraries and Tools
Topic: sock.lua - A simple networking library for LÖVE
Replies: 78
Views: 14641

Re: sock.lua - A simple networking library for LÖVE

Can't you just use pcall?
by bartbes
Mon Jun 11, 2018 6:53 pm
Forum: General
Topic: Could LÖVE run on a Raspberry Pi 2B WITH x11?
Replies: 17
Views: 630

Re: Could LÖVE run on a Raspberry Pi 2B WITH x11?

No, love doesn't "use mesa" as such, but it uses any GLES implementation it can find. So like I said, you'll probably be fine.
by bartbes
Sat Jun 09, 2018 10:18 am
Forum: Support and Development
Topic: Question about Linux binaries size (built and packaged)
Replies: 5
Views: 179

Re: Question about Linux binaries size (built and packaged)

The library isn't in the search path, so that's why it's not found. You can adjust LD_LIBRARY_PATH.

And again, don't double post.
by bartbes
Sat Jun 09, 2018 10:16 am
Forum: Support and Development
Topic: [Solved] LuaSocket broken in 11.0/11.1
Replies: 2
Views: 160

Re: LuaSocket broken in 11.0/11.1

Someone else ran into the problem that binding to * seems to only bind on ipv6. Since you're explicitly using an ipv4 address to connect, that may very well be the same thing you're seeing. Can you try one/both of binding to 0.0.0.0 or connecting to ::1?
by bartbes
Sat Jun 09, 2018 10:14 am
Forum: General
Topic: Does Löve support Linux ARM?
Replies: 14
Views: 667

Re: Does Löve support Linux ARM?

Probably, but the trick is to make sure you don't accidentally link your code to a raspberry pi-specific library. As the only one that comes to mind is the GLES driver you'll probably be fine.

Also, don't double or triple post.