Search found 4770 matches

by bartbes
Wed Feb 21, 2018 4:44 pm
Forum: Ports
Topic: Love appImage template (for Linux)
Replies: 12
Views: 434

Re: Love appImage template (for Linux)

For some reason the docker part had all sorts of pushd/popd related bugs with paths so I couldn't do that. Can you make an issue for that so I can take a look? It's been running fine for months on multiple systems for me. What I'd like to know is where should I add libraries? For Steam I need to ad...
by bartbes
Sun Feb 18, 2018 2:01 pm
Forum: Ports
Topic: Love appImage template (for Linux)
Replies: 12
Views: 434

Re: Love appImage template (for Linux)

I've added a more complete documentation to the repo, you can find it here: Getting Started.
by bartbes
Mon Feb 12, 2018 8:24 pm
Forum: Ports
Topic: Love appImage template (for Linux)
Replies: 12
Views: 434

Re: Love appImage template (for Linux)

Oh yeah, oops. I changed the replacements "recently". %BINARYPREFIX%love became %BINARY% and %ICONPREFIX%love became %ICON%. That tarball is from before that change.
by bartbes
Sun Feb 11, 2018 2:45 pm
Forum: Ports
Topic: Love appImage template (for Linux)
Replies: 12
Views: 434

Re: Love appImage template (for Linux)

The tarball script just extracts binaries from the system it is run on. This means that your binaries will need to be built on a (relatively) old distro if you want them to be fairly portable. To assist with that I've created a docker container using debian oldoldstable. You can also find prebuilt 0...
by bartbes
Sun Feb 11, 2018 8:47 am
Forum: Ports
Topic: Love appImage template (for Linux)
Replies: 12
Views: 434

Re: Love appImage template (for Linux)

Like I said, it's poorly documented, but if you toss your game info in the right place in there it builds game-specific packages.
by bartbes
Sat Feb 10, 2018 3:02 pm
Forum: Ports
Topic: Love appImage template (for Linux)
Replies: 12
Views: 434

Re: Love appImage template (for Linux)

There's https://bitbucket.org/bartbes/love-linux-builder which I'm also using for my nightlies but I still haven't gotten around to documenting it properly.
by bartbes
Sat Feb 03, 2018 1:47 pm
Forum: Support and Development
Topic: Timer Value only decreases once.G
Replies: 5
Views: 212

Re: Timer Value only decreases once.G

You're setting the timer back to its maximum value (maxTime) every time, then decreasing it by one.
by bartbes
Thu Jan 25, 2018 8:40 am
Forum: Support and Development
Topic: Synchronising video and audio
Replies: 16
Views: 582

Re: Synchronising video and audio

I see you've all gone deeply technical, but is there a reason you can't just use Video:setSource?
by bartbes
Fri Dec 22, 2017 9:52 pm
Forum: General
Topic: Help with recovering my old account
Replies: 1
Views: 187

Re: Help with recovering my old account

The wiki uses forum accounts, so that's why you couldn't find the reset form (it's on the forums). Since you need to enter an email address for the reset, and you obviously forgot which one you used, I sent a reset for you. Of course you still have to find that email, but at least that will prove yo...
by bartbes
Thu Dec 14, 2017 8:06 pm
Forum: Libraries and Tools
Topic: Chrono (Timer library)
Replies: 2
Views: 373

Re: Chrono (Timer library)

.. so why would I use this over hump.timer? It may be useful to explain what your improvements are.