Search found 2 matches
- Mon Apr 06, 2020 5:48 am
- Forum: Support and Development
- Topic: Weird love.thread behaviour or my struggle with loading screen
- Replies: 4
- Views: 4117
Re: Weird love.thread behaviour or my struggle with loading screen
What I instead suggest is to break up your generation to 'chunks', in that you keep track of how many tiles you have processed that frame. If the amount exceeds some predetermined value just halt the generation, store where you left off, and pick up the loop from there the next frame. You could the...
- Sat Apr 04, 2020 7:24 pm
- Forum: Support and Development
- Topic: Weird love.thread behaviour or my struggle with loading screen
- Replies: 4
- Views: 4117
Weird love.thread behaviour or my struggle with loading screen
Im actually making a tile-based game that generating tiles ingame, but the bigger map is, the longer it takes to actually generate a map. While generating, screen leaves empty and nothing happens. So I decided to make a loading screen where player can see how long he has to wait. But generator makes...