Search found 337 matches

by RNavega
Wed Sep 18, 2024 5:15 am
Forum: Support and Development
Topic: Trouble with move to mouse when clicked
Replies: 6
Views: 539

Re: Trouble with move to mouse when clicked

Hey. So, in this particular case --using constant-velocity movement, as well as finite state machines-- if you don't know these subjects already, I think skipping on learning them by using a library is gonna have a huge 'negative' impact on your games programming journey, because they are used every...
by RNavega
Mon Sep 16, 2024 1:08 am
Forum: Support and Development
Topic: Trouble with move to mouse when clicked
Replies: 6
Views: 539

Re: Trouble with move to mouse when clicked

The use of a flag variable to keep track of what the box is doing, like BrotSagtMist suggested, is a tiny version of a finite state machine (a way of organizing your code to allow some continuous action over time, like moving towards the mouse click, patrolling a dungeon, planting crops, helping gra...
by RNavega
Sun Sep 15, 2024 2:00 am
Forum: Support and Development
Topic: New to Love2D - Seeking Guidance for Zelda-like Games
Replies: 5
Views: 628

Re: New to Love2D - Seeking Guidance for Zelda-like Games

Also adding: an RPG game is probably one of the most complex of all game genres that you could go for. If you haven't finished some classic arcade game clones (like Pong, Tetris, Snake, Space Invaders, Asteroids, Pac Man etc) then you'll suffer a lot and not get anywhere. The reason is simple: if yo...
by RNavega
Sat Sep 14, 2024 6:06 am
Forum: Support and Development
Topic: New to Love2D - Seeking Guidance for Zelda-like Games
Replies: 5
Views: 628

Re: New to Love2D - Seeking Guidance for Zelda-like Games

i want to learn more think like events,dialogue,scene etc Much of that is covered by "software design patterns", that are then applied to games. This is a cool resource for some of those, but there are others as well: https://gameprogrammingpatterns.com/contents.html For example, an RPG s...
by RNavega
Sat Sep 14, 2024 5:06 am
Forum: General
Topic: How to build projects online (Google Cloud)?
Replies: 4
Views: 675

Re: How to build projects online (Google Cloud)?

So this will build an apk artifact as long as it's below 500mb? Yeah, the very last lines of this sample will upload the release .APK build into Github as an artifact (downloadable binary), it's the part that uses "actions/upload-artifact@v3": https://github.com/love-actions/love-actions-...
by RNavega
Fri Sep 13, 2024 12:14 am
Forum: General
Topic: How to build projects online (Google Cloud)?
Replies: 4
Views: 675

Re: How to build projects online (Google Cloud)?

There's Github Actions too. There's a limited version available for free Github accounts (500MB storage limit, 2K minutes per month). I hope the storage limit doesn't include the environment... What are Google Cloud's limits? Here are some relevant links: - https://github.com/love-actions/love-actio...
by RNavega
Thu Sep 12, 2024 4:18 am
Forum: General
Topic: Dealing with overlaping sprites and mouse hover
Replies: 5
Views: 923

Re: Dealing with overlaping sprites and mouse hover

Hey. I found a CodePen example of overlapped cards done with pure CSS, I modified it to add more cards, it's in here: https://codepen.io/RNavega1/embed/WNqmVZQ?default-tab=html%2Cresult There's also this other one here: https://codepen.io/walpolea/pen/Baawevv And in case one couldn't afford the scre...
by RNavega
Sat Sep 07, 2024 12:17 pm
Forum: General
Topic: Dealing with overlaping sprites and mouse hover
Replies: 5
Views: 923

Re: Dealing with overlaping sprites and mouse hover

It doesn't solve the overlapping problem (of which picking the topmost card like MrFariator suggested is probably the only way to address it), but anyway, to make it clear which card is being picked, there's that Mac OS docker zoom effect on mouse hover, which could be placed on the cards: ezgif-6-0...
by RNavega
Thu Sep 05, 2024 11:28 pm
Forum: Support and Development
Topic: Sound and music cut out after a while for no apparent reason.
Replies: 8
Views: 1120

Re: Sound and music cut out after a while for no apparent reason.

Wow, this is really well made, great work. I thought it was going to be just a standalone test to find the bug, not a full playable demo. I managed to play this long/far: temp.png I ran it with Love 11.4 on my notebook from 2015, it's Windows 8.1 x64, hard disk drive. No problems with music, sound o...
by RNavega
Thu Sep 05, 2024 9:15 am
Forum: Support and Development
Topic: Sound and music cut out after a while for no apparent reason.
Replies: 8
Views: 1120

Re: Sound and music cut out after a while for no apparent reason.

Hi, I'm on my phone so I couldn't try your demo. The only time I got this kind of mysterious bug where it would fail at random points each time I ran my program, it ended up being because of interactions between garbage collection and the FFI. The solution was to store all FFI objects into a table -...