Search found 12 matches

by RockEt__2580__
Sat Sep 04, 2021 11:35 pm
Forum: Games and Creations
Topic: MADE GAME ENTIRELY WITH MY MOBILE PHONE!! (whereto)
Replies: 1
Views: 4808

MADE GAME ENTIRELY WITH MY MOBILE PHONE!! (whereto)

Last year during the lock down (getting to the ending of it), i stumbled upon this lovely game framework(engine). Also saw that there was an android version of it. So i gave it a go, i started learning lua and love2d for a few months from mainly blog tutorials and the forum Q and A's. SO i present m...
by RockEt__2580__
Fri Nov 06, 2020 6:05 am
Forum: Support and Development
Topic: Drawing player object in relation to STI maps?
Replies: 1
Views: 5924

Re: Drawing player object in relation to STI maps?

Sorry for the wait. For your first question well I will give tips on how I did my enemies spawning with sti spawnEnemyLoc ={} function spawnEnemy(map) local kn= map.objects for i,v in pairs(kn) do if v.name=="spawnEnemy1" then spawnEnemyLoc[1]=v end if v.name=="spawnEnemy2" then ...
by RockEt__2580__
Wed Sep 23, 2020 10:26 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 730728

Re: Simple Tiled Implementation - STI v1.2.3.0

Haha I just figured a hack for it I did map:resize(width+width ,height + height) I know its a stupid one. BTW let me clerify my self, I know about the map:resize and I know by default its the windows dimension, but you see I am tryiny to use gamera.lua with your sti even after you sad its not really...
by RockEt__2580__
Wed Sep 23, 2020 9:22 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 730728

Re: Simple Tiled Implementation - STI v1.2.3.0

Pls can you put it to code or explain more, I am a beginner
by RockEt__2580__
Wed Sep 23, 2020 8:30 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 730728

Re: Simple Tiled Implementation - STI v1.2.3.0

Pls need help I have every thing working... Mostly The Collision Camera Movement Sti... But when I try using 0.7 or any 0.x value as sxx for my scale, the sti canvas gets cut of from the right and bottom, what other way do I fix the zooming out according to my code method, any help will be much appr...
by RockEt__2580__
Thu Sep 17, 2020 1:04 pm
Forum: Support and Development
Topic: 2 if statements
Replies: 3
Views: 2901

Re: 2 if statements

Sorry am a noob but I do it like this
don't know if its the right way but it works

if AAAAAAAA then
if AAAAAAAB then
love.graphics.print("bladi bladi")
end
end


Hope it helps
by RockEt__2580__
Thu Sep 17, 2020 12:42 pm
Forum: Support and Development
Topic: Love pdf
Replies: 2
Views: 5408

Re: Love pdf

May I ask why you need a PDF, because I haven't really seen any.
Probably you need the tutorial offline, I would suggest that you follow sheepollution's tutorial if you are a beginner, then save them for offline use or save as pdf or something.
https://sheepolution.com/learn/book/contents
by RockEt__2580__
Thu Sep 17, 2020 12:05 pm
Forum: Support and Development
Topic: STI with Bump plugin
Replies: 21
Views: 29463

Re: STI with Bump plugin

I am sorry. Am a new user plus am on mobile and my browser is backwards
by RockEt__2580__
Tue Sep 15, 2020 7:27 am
Forum: Support and Development
Topic: STI with Bump plugin
Replies: 21
Views: 29463

Re: STI with Bump plugin

And set a variable called bump to require bump:

local bump = require "map.bump"
by RockEt__2580__
Mon Sep 14, 2020 2:33 pm
Forum: Support and Development
Topic: sti bump.lua plugin conctenate error
Replies: 2
Views: 6282

Re: sti bump.lua plugin conctenate error

the code require 'conf'; require 'vars'; bump = require 'maps/bump'; loc= require("maps/lv1") local sti = require "maps" local world = bump.newWorld() function love.load() test = love.audio.newSource("audio/03 Towering Chieftain.mp3","static") map = sti(loc ,...