Search found 1034 matches

by tentus
Fri Mar 01, 2019 9:36 pm
Forum: General
Topic: Love jam
Replies: 4
Views: 2035

Re: Love jam

Just to chime in here, I would be very much in favor of a July or August jam.
by tentus
Wed Feb 20, 2019 2:50 pm
Forum: General
Topic: Performance - what are your standards?
Replies: 14
Views: 13021

Re: Performance - what are your standards?

I'll test each of the platforms eventually, but the frequency is determined by convenience. In my case, Linux is my default development environment, and then Mac gets periodic checks, and then Windows gets checked for each major milestone. In general this kind of testing is pragmatic enough. In term...
by tentus
Wed Feb 20, 2019 2:36 pm
Forum: Support and Development
Topic: Scenes/Views/Activities question [Answered]
Replies: 27
Views: 7536

Re: Scenes/Views/Activities question [Answered]

There's also an excellent library that might be exactly what you want called gamestate, in the hump libraries.

https://hump.readthedocs.io/en/latest/gamestate.html
by tentus
Wed Feb 06, 2019 5:59 pm
Forum: General
Topic: Methods for accurately detecting collisions in a platformer?
Replies: 4
Views: 1682

Re: Methods for accurately detecting collisions in a platformer?

Something that has worked for me in the past is the concept of the "white cane" sensor objects. Basically, you can position sensors around your player and use them to tell "am I adjacent to something," much like how a person with limited or no vision can use a cane to feel the space ahead of them. A...
by tentus
Sat Jan 26, 2019 9:11 pm
Forum: General
Topic: LÖVE Jam 2019
Replies: 4
Views: 3422

Re: LÖVE Jam 2019

Might be worth mentioning explicitly which version of love we're expected to use... not all the libraries and such out there have made the jump to version 11. (For example, I just made a PR to the splashes lib you link to, which hasn't been updated in a couple years.)
by tentus
Mon Jan 21, 2019 3:44 pm
Forum: Support and Development
Topic: Fullscreen causes pixelation
Replies: 4
Views: 1542

Re: Fullscreen causes pixelation

To scope the topic in a little: are you using any canvasses or anything like that? What operating system are you on? Can you post any example code?
by tentus
Mon Jan 21, 2019 2:19 pm
Forum: Games and Creations
Topic: They See Us
Replies: 1
Views: 2325

They See Us

https://tentus.itch.io/they-see-us So, I made this rudimentary roguelike for last year's love jam, and totally forgot to make a thread for it. After the jam I came back and made a bunch of fixes and additions, including coming back earlier today and making a version compatible with Love 11. If anyon...
by tentus
Thu Mar 15, 2018 1:09 pm
Forum: Support and Development
Topic: What gives with character support in L2D? [SOLVED]
Replies: 32
Views: 5168

Re: What gives with character support in L2D? [SOLVED]

I suspect part of the reason there is not a fallback system is that the dev team doesn't want to open the support floodgates with this. Not to put words in their mouths, of course, but I certainly wouldn't want to deal with constant questions about "my text looks fine on this windows but my friend o...
by tentus
Wed Mar 14, 2018 9:37 pm
Forum: Support and Development
Topic: Change default font?
Replies: 6
Views: 1519

Re: Change default font?

Is there no way to select a font using the functions for custom fonts? Even selecting a font by name that is already in the system? Seems weird not to have it. If you can't choose then what in fact is the font normally used by default? As far as I can see it's Vera: https://bitbucket.org/rude/love/...
by tentus
Sun Mar 11, 2018 7:32 pm
Forum: Support and Development
Topic: Change default font?
Replies: 6
Views: 1519

Re: Change default font?

The cross-section of universally available fonts is laughable, so you're best off distributing your fonts with your project. For some code examples to get you going, probably start here:
https://love2d.org/wiki/love.graphics.newFont