Search found 98 matches
- Thu Apr 19, 2012 8:03 pm
- Forum: Support and Development
- Topic: Regular Expressions
- Replies: 13
- Views: 7682
Re: Regular Expressions
when I see things like (.^$[%s]) I go mad... Regular expressions are much harder to read than write. Don't let scary ones intimidate you. You'll be able to write those quite easily yourself, long before (through practice) you're able to easily read them. There's almost nothing to them: WHAT TO MATC...
- Mon Mar 12, 2012 4:20 pm
- Forum: General
- Topic: Programming High?
- Replies: 42
- Views: 17968
Re: Programming High?
When I worked in the game industry, there were several programmers, two of them leads, who were pretty much always baked. I didn't work closely enough with them to know if their code qualified was affected (for better or worse), but they did solid work, were promoted, ect.
- Mon Feb 13, 2012 9:51 pm
- Forum: General
- Topic: global constants in the name of efficiency
- Replies: 7
- Views: 5661
Re: global constants in the name of efficiency
i also hear that global variables in Lua are looked up in some sort of table Yup. The global foo is _G['foo'] (or _ENV['foo'] in Lua 5.2). is the difference actually going to matter if i define a bunch of stuff in love.load (TILE_FLOOR = 0, TILE_WALL = 1, TILE_DOOR = 2, etc etc etc) versus using in...
- Mon Feb 13, 2012 5:26 pm
- Forum: Support and Development
- Topic: Wrapper instead of porting Love2D
- Replies: 23
- Views: 14996
Re: Wrapper instead of porting Love2D
This line renderprop:setLoc(prop, x, y) should be renderprop:setLoc(x,y)SiENcE wrote:@Mud: Do you know why images are only changing thier y location and not the x?
Re: Card Game
Yes. It's called modules, not classes. Technically, you don't have any classes in your code. Well, you don't instantiate multiple instances of a module, like he does with Card and Player. His classes don't support inheritance, but inheritance is orthogonal to the concept of a class . So while they ...
- Wed Feb 08, 2012 10:32 pm
- Forum: General
- Topic: When does "scripting" become "programming"?
- Replies: 36
- Views: 13075
Re: When does "scripting" become "programming"?
Its why Javascript is called "Java"-"Script" instead of just "Java" (even though its relatively the same). JavaScript is "relatively the same" as Java in the same way that Java is "relatively the same" as C, which is to say, not very much. The simil...
- Wed Feb 08, 2012 10:08 pm
- Forum: Support and Development
- Topic: Wrapper instead of porting Love2D
- Replies: 23
- Views: 14996
Re: Wrapper instead of porting Love2D
Yes thats exactly my Idea 2. I'm fiddling with it, but i cant get it working. I sketched it out. We need to track the number of draw calls for a particular prop, and make sure we have an instance for each. So we create a lookup table to associate a prop with all instances of it. __prop_instances = ...
- Wed Feb 08, 2012 6:51 pm
- Forum: General
- Topic: When does "scripting" become "programming"?
- Replies: 36
- Views: 13075
Re: When does "scripting" become "programming"?
My 2 cents: Scripting is programming. What makes programming "scripting" is context. If an application exposes a language for the express purpose of extension/customization, that's it's scripting interface, and whatever language being used for that is it's "scripting language". T...
- Wed Feb 08, 2012 1:03 am
- Forum: General
- Topic: Full HD side-scrolling platformer with LÖVE. Is it possible?
- Replies: 27
- Views: 13240
Re: Full HD side-scrolling platformer with LÖVE. Is it possi
I tested the Moai SDK. The programming logic is totally different from the Love2D approach. Moai is not well documented, there is no community and the samples are rudimentary. I'm currently trying to figure out Moai (I want iOS support), and it makes me miss LÖVE badly. In LÖVE, all my time was spe...
- Sat Jan 28, 2012 1:56 am
- Forum: General
- Topic: What code editor do you use ?
- Replies: 195
- Views: 294847
Re: What code editor do you use ?
Vim. Been using it for 10 years for everything on every platform. One of it's advantages has always been lack of reliance on special keys and chorded keystrokes, which makes it awesome for telnet sessions and laptop keyboards, but I recently fell in love all over again when I started coding for the ...