Search found 410 matches

by miko
Fri Dec 11, 2020 10:36 pm
Forum: General
Topic: Avatars: OBEY!
Replies: 746
Views: 530092

Re: Avatars: OBEY!

AuahDark wrote: Sun Sep 13, 2020 4:33 pm Animated OBEY! The first of its kind probably.
Meaning "first animated logo"? Here is one made with Love2d.
by miko
Fri Jan 08, 2016 8:30 am
Forum: Libraries and Tools
Topic: [Lib] SUIT - Simple User Interface Toolkit
Replies: 81
Views: 55642

Re: [Lib] SUIT - Simple User Interface Toolkit

How do I use predefined layouts? Suppose I want to convert following program to use predefined layouts (so I could use "fill" instead of calculating widths): suit = require 'SUIT' function love.draw() suit.draw() end function love.update(dt) suit.layout:reset(10, 0, 5, 5) suit.Button('Butt...
by miko
Tue Jan 05, 2016 9:33 am
Forum: Libraries and Tools
Topic: [Lib] SUIT - Simple User Interface Toolkit
Replies: 81
Views: 55642

Re: [Lib] SUIT - Simple User Interface Toolkit

Nice library, thanks! Is it possible to set a widget state? Currently the widget is actice when a mouse is hovering over it, but I would like to use keyboard to select buttons (and see which is selected/active), and input to get a focus even if the mouse is not over it. Btw, this library assumes tha...
by miko
Mon Oct 26, 2015 2:08 pm
Forum: Support and Development
Topic: API stabilization
Replies: 10
Views: 3928

Re: API stabilization

My idea is to let the user define which exact version of LÖVE to emulate (perhaps using an environment variable, perhaps something like 'love --emulate=0.7.2' or similar). If you would like to have better results in less amount of time, I would suggest different approach - after recognizing the gam...
by miko
Mon Oct 19, 2015 5:48 pm
Forum: General
Topic: Internet Explorer Simulator
Replies: 9
Views: 3383

Re: Internet Explorer Simulator

Nixola wrote:I am getting a weird error on android.
I am getting this error on PC too - with love 0.10 (as is on android). With 0.9.* works OK.
by miko
Mon Oct 19, 2015 5:34 pm
Forum: Support and Development
Topic: API stabilization
Replies: 10
Views: 3928

Re: API stabilization

That has raised a deep concern in me. We are working on projects that may be broken one or two releases from now. The ground shakes under our feet, and some stability to rely on would be great. It's nice to have a final release with a well-designed API, but given the popularity of LÖVE at this time...
by miko
Wed Oct 07, 2015 9:46 pm
Forum: Libraries and Tools
Topic: Drawboxes - a library for positioning UI elements
Replies: 1
Views: 1534

Re: Drawboxes - a library for positioning UI elements

Drawboxes is a library that represents drawing operations as boxes and gives you different ways to position those boxes relative to each other. It's useful for non-interactive and keyboard/gamepad operated UI elements, such as HUDs, text, and other simple UI elements. Nice idea! You can easily make...
by miko
Mon Feb 09, 2015 12:32 pm
Forum: Support and Development
Topic: Beyond client support
Replies: 4
Views: 1887

Re: Beyond client support

There is a thingy here (I don't know how to use): https://love2d.org/forums/viewtopic.php?f=5&t=79313 And, I was talking about microphones. I want to make game updates easy(probably FTP), microphone conferences, and live chat. How would I make a client-to-server connection implementing these 3 ...
by miko
Fri Feb 06, 2015 11:14 am
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 219606

Re: love-android-sdl2 (native, 0.9.0)

But what is love.o ? And how can this be fixed? What is armeabi? Remember installing it when I was selecting Android SDK plugins or something. love.o is "everything", means a game engine (love2d) as a library ("object file"). armeabi is a binary format form ARM platform. To crea...
by miko
Mon Feb 02, 2015 7:50 am
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 219606

Re: love-android-sdl2 (native, 0.9.0)

I'm having major problems actually creating a .apk that works. I had managed it 3 months ago, but now I have a new computer so I needed to set everything up again. I'm on Windows 8 64-bit. I do successfully make a .apk(when I do ant debug/ant release) but when I try to run it on my phone the game c...