Search found 13 matches

by wolf
Fri Jan 27, 2023 6:02 am
Forum: Support and Development
Topic: Hump & transition image effects
Replies: 14
Views: 10897

Re: Hump & transition image effects

Am I right that these methods freeze the screen during the transition? Depending on whether the screen moves, that might be noticeable. I'm not sure I understand but no the display is not frozen, I think this impression (if I understand correctly) comes from the fact that the transition time is one...
by wolf
Thu Jan 26, 2023 6:31 am
Forum: Support and Development
Topic: Hump & transition image effects
Replies: 14
Views: 10897

Re: Hump & transition image effects

I know this is a very old topic, but I wanted to add something that people might find useful. For my own project I use hump as well and I wanted to have a crossfade animation between scenes (e.g. from menu to loading to game). Here's my approach using the SceneBase base class and Transition object....
by wolf
Thu Jan 26, 2023 6:31 am
Forum: Support and Development
Topic: Hump & transition image effects
Replies: 14
Views: 10897

Re: Hump & transition image effects

I know this is a very old topic, but I wanted to add something that people might find useful. For my own project I use hump as well and I wanted to have a crossfade animation between scenes (e.g. from menu to loading to game). Here's my approach using the SceneBase base class and Transition object....
by wolf
Mon Jan 23, 2023 10:57 am
Forum: Support and Development
Topic: Hump & transition image effects
Replies: 14
Views: 10897

Re: Hump & transition image effects

I know this is a very old topic, but I wanted to add something that people might find useful. For my own project I use hump as well and I wanted to have a crossfade animation between scenes (e.g. from menu to loading to game). Here's my approach using the SceneBase base class and Transition object. ...
by wolf
Mon May 30, 2022 9:21 am
Forum: General
Topic: HTTPS
Replies: 9
Views: 7181

Re: HTTPS

Thanks ReFreezed, that works. I also found a gist with the following code, which works fine: local https = require "https" do local code, body = https.request("https://example.com") assert(code == 200, body) end do local code, body, headers = https.request("http://example.co...
by wolf
Mon May 30, 2022 6:37 am
Forum: General
Topic: HTTPS
Replies: 9
Views: 7181

Re: HTTPS

Sorry for necro-ing an old topic, but I have a question regarding HTTPS stuff with this library that is part of LÖVE 12. I already build LÖVE 12 on my local machine and HTTPS get requests (the default) all work fine. How would I do a POST request using this library? Can I find documentation anywhere...
by wolf
Tue Feb 08, 2022 12:31 pm
Forum: Libraries and Tools
Topic: Composer - a simple layout engine
Replies: 2
Views: 5072

Re: Composer - a simple layout engine

Handling UI interactions is not the goal of the library. The library doesn’t provide any widgets (except some demo widgets that are not finished in example project). Handling UI interactions should be handled by the widget library of your choice, e.g. SUIT, GSpöt or whatever … The goal of Composer i...
by wolf
Sun Feb 06, 2022 3:27 pm
Forum: Libraries and Tools
Topic: Composer - a simple layout engine
Replies: 2
Views: 5072

Composer - a simple layout engine

For a game I am working on, I recently wanted to use some kind of layout engine. My requirements were that the layout engine would have a small code-base and be easy to use. I also wanted the layout engine to be flexible with regards to the widgets it could use. I might use custom widgets now, but i...
by wolf
Sun Aug 08, 2021 11:46 am
Forum: Games and Creations
Topic: Lethal Pongbat released
Replies: 1
Views: 4844

Lethal Pongbat released

Today I released the Lethal Pongbat game on Steam (Windows + macOS) and the Mac App Store (macOS). It's a clone of a classic Macintosh game called Mortal Pongbat. The clone isn't perfect yet (the crazy ball behaves a bit differently for example), but otherwise pretty similar. - Steam: https://store....
by wolf
Sat Jul 31, 2021 7:04 pm
Forum: General
Topic: Any one willing to compile my game for PC/Android
Replies: 14
Views: 18219

Re: Any one willing to compile my game for PC

Some tips ... I use a Mac, but I am able to create a valid Windows version of my game using VMWare. Microsoft offers free VMWare images of Windows on their website: https://developer.microsoft.com/en-us/windows/downloads/virtual-machines/ You don't need a license key to run these virtual machine ima...