Search found 7 matches

by odysseusofmanywiles
Fri Oct 01, 2021 7:07 pm
Forum: Support and Development
Topic: Xcode 13
Replies: 3
Views: 2214

Re: Xcode 13

Thanks Nikki.

I downloaded the latest master branch and tried to run the sample love project. But I'm still getting some errors:
lua.h not found.

Did you run into that same error?
by odysseusofmanywiles
Wed Sep 29, 2021 2:16 pm
Forum: Support and Development
Topic: Xcode 13
Replies: 3
Views: 2214

Xcode 13

When I download the ios source code from the home page and try to build it on Xcode 13, this is the error I get: stdlib.h:143:10: No member named 'ldiv' in the global namespace; did you mean simply 'ldiv'? Is this error expected? Is anyone else encountering this issue/similar issues on Xcode 13? Not...
by odysseusofmanywiles
Mon Sep 27, 2021 2:29 am
Forum: Support and Development
Topic: OpenGL Deprecated
Replies: 4
Views: 2306

Re: OpenGL Deprecated

Okay so I tried to download the ios source code to test it on XCode 13. When I try to build it for a simulator, this is the error I get:
stdlib.h:143:10: No member named 'ldiv' in the global namespace; did you mean simply 'ldiv'?

Is this error expected?
by odysseusofmanywiles
Sun Sep 26, 2021 8:50 pm
Forum: Support and Development
Topic: OpenGL Deprecated
Replies: 4
Views: 2306

Re: OpenGL Deprecated

I had another warning that recommended I do the following: - Update the minimum deployment target of project liblove to 12.0 - Enable the following recommended compiler warning: - Quoted Include in framework header. But I was able to make these updates and the OpenGL error still persists. Note: this...
by odysseusofmanywiles
Sun Sep 26, 2021 8:36 pm
Forum: Support and Development
Topic: OpenGL Deprecated
Replies: 4
Views: 2306

OpenGL Deprecated

I'm trying to upload a newer version for my app to app store connect. But when I try to Archive my app, I'm blocked because of this warning: OpenGLES is deprecated. Consider migrating to Metal instead. I've seen some posts here say that Metal would be used in love v12. But I wanted to ask if there's...
by odysseusofmanywiles
Fri Jan 22, 2021 5:09 am
Forum: Support and Development
Topic: Circular collisions with PNGs
Replies: 4
Views: 5550

Re: Circular collisions with PNGs

Thanks for helping out! The problem was that I didn't understand how the collision function was working (that's what I get for copying a function). I was assuming that it was catching collisions where the x and y axis are the top left (for images) but I should've been passing the central coordinates...
by odysseusofmanywiles
Tue Jan 19, 2021 7:24 am
Forum: Support and Development
Topic: Circular collisions with PNGs
Replies: 4
Views: 5550

Circular collisions with PNGs

Hey all, I'm fairly new to game development and was trying out a few ideas. I'm trying to catch collisions between circular PNGs, but can't figure it out completely. I looked into using SVGs, and Tove looks like a decent library, but it isn't working for iOS. What options do I have in correctly catc...