Search found 183 matches

by ddabrahim
Mon Apr 01, 2024 3:41 pm
Forum: Libraries and Tools
Topic: Love2D Studio: A free tool to code and test fantastic games on iPad/iPhone
Replies: 49
Views: 210060

Re: Love2D Studio: A free tool to code and test fantastic games on iPad/iPhone

Hi. Just want to say I really love this project. As I don't have a lot of time to sit at my desktop recently, I find this project extremely useful to experiment on the go. My only problem was that it is often crash when I try to capture user input and trigger the on-screen keyboard. Not sure if it w...
by ddabrahim
Sun Feb 18, 2024 8:43 pm
Forum: General
Topic: Where to give credit to 3rd party libs?
Replies: 4
Views: 1096

Re: Where to give credit to 3rd party libs?

Thanks. I think I'm going to go with a dedicated Credits section in the documentation. It is clean, simple, visible.
Problem with the splash screen is that many libs does not even have a logo as far as I am aware just text would look very unpolished.
by ddabrahim
Sun Feb 18, 2024 9:57 am
Forum: General
Topic: Where to give credit to 3rd party libs?
Replies: 4
Views: 1096

Where to give credit to 3rd party libs?

I am playing with the idea to share the system I've been working on. Currently I am writing the documentation and I was wondering what would be the best place to give credit to 3rd party libs I am using? I don't want to hide the fact I am using those libraries but the opposite I actually would like ...
by ddabrahim
Sun Feb 11, 2024 9:59 am
Forum: General
Topic: Game engines and frameworks.
Replies: 11
Views: 3761

Re: Game engines and frameworks.

I've been working for some time in a bunch of code to help me in game jams. Thanks for sharing. Looks interesting. Even if there is no documentation a couple small examples could help people to get started with it. I am currently writing the documentation for the system I've been working on with th...
by ddabrahim
Tue Feb 06, 2024 8:12 pm
Forum: General
Topic: Game engines and frameworks.
Replies: 11
Views: 3761

Re: Game engines and frameworks.

Thank you for the link. One of the items in the list is actually a multiplayer game engine for Love2d but I guess it is obsolete, was not updated for years. Maybe worth a look though.

https://github.com/Planimeter/game-engine-2d
by ddabrahim
Tue Feb 06, 2024 10:47 am
Forum: General
Topic: Game engines and frameworks.
Replies: 11
Views: 3761

Re: Game engines and frameworks.

Of course I have no desire to use something like Godot. I am only looking for some inspirations here.
by ddabrahim
Mon Feb 05, 2024 5:57 pm
Forum: General
Topic: Game engines and frameworks.
Replies: 11
Views: 3761

Re: Game engines and frameworks.

I was just curious what is out there in general if anything at all. Code frameworks, code editors, level editors, complete game engines.
by ddabrahim
Mon Feb 05, 2024 7:54 am
Forum: General
Topic: Game engines and frameworks.
Replies: 11
Views: 3761

Re: Game engines and frameworks.

Thank you.

I am familiar with these individual libraries. Maybe HUMP is more similar to what I was looking for.

I was wondering if is there any complete system that designed to work together effortlessly.

The one most similar to what I’m looking for is LIKO-12:
https://liko-12.github.io/
by ddabrahim
Sun Feb 04, 2024 1:30 pm
Forum: General
Topic: Game engines and frameworks.
Replies: 11
Views: 3761

Game engines and frameworks.

Hi all! I was just wondering if is there any complete game engines or frameworks for Love2D ever shared that include all the basic building blocks like sprites, collision, camera...etc? I am thinking something similar to Phaser, Cocos2D, Solar2D but made with Love2D? Since the whole purpose of Love2...
by ddabrahim
Mon Jan 29, 2024 9:22 pm
Forum: General
Topic: Camera jittering
Replies: 13
Views: 2185

Re: Camera jittering

@gcmartijn I never used quads before. Maybe I should look in to them. At the moment for animation I simply store all images of all frames in a list and then to play animation I simply iterate through the list every frame as I draw the object. Not sure if it's a good way to do it, but works for the m...