Search found 3 matches

by johnson_lin
Tue Feb 22, 2011 2:57 am
Forum: Support and Development
Topic: commit 524: df685a612f73 broke LOVE builds on windows
Replies: 2
Views: 1364

commit 524: df685a612f73 broke LOVE builds on windows

Apparently the change in this commit, which generates embedded graphics and scripts in plain text, instead of hex literal, simply broke the feeeeeeeeeeeble Visual C++ 2010 Express' compiler (msvc10) Related MSVC pages: http://msdn.microsoft.com/en-us/library/dddywwsc%28VS.80%29.aspx (Compiler Error ...
by johnson_lin
Sat Feb 19, 2011 7:46 am
Forum: Support and Development
Topic: LuaJIT-compiled LÖVE
Replies: 6
Views: 9179

Re: LuaJIT-compiled LÖVE

Not sure how you built it, but that error message seemed like you didn't provide the dynamic library in the related PATH(s). Although, The only downside of static-build I can think of is not being able to rebuild/update only the Lua/LuaJIT part, and then drop-in. You'll have to rebuild LÖVE every ti...
by johnson_lin
Mon Feb 07, 2011 1:48 pm
Forum: Support and Development
Topic: LuaJIT-compiled LÖVE
Replies: 6
Views: 9179

Re: LuaJIT-compiled LÖVE?

Hello, I just tried building Love2D against dynamically linked LuaJIT2-git HEAD version, and most things looked just fine. I tried a bunch of Love2D games & examples out there and not a single one crashed. Just some of the origin point of images seem a little off (e.g the rotating LOVE icon in t...