Search found 237 matches

by mickeyjm
Fri Sep 19, 2014 4:38 pm
Forum: Games and Creations
Topic: Turtle: Invaders
Replies: 30
Views: 7297

Re: Turtle: Invaders

HugoBDesigner wrote: Also, it'll be released on my birthday, so BEST PRESENT EVER! Gimme special edition plx???
Sorry to bring it off topic but I just realised we are EXACTLY the same age (provided you didn't lie about the year you were born when you signed up)
by mickeyjm
Sat Jul 19, 2014 10:43 am
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 126180

Re: "Questions that don't deserve their own thread" thread

I've been learning how to use opengl recently and I noticed that opengl rotates in degrees while love uses radians. Is there a reason that this is the case? Because if anything I would expect the hardware accelerated functions (i.e. opengl) to use radians, as they are more useful in mathematics, whi...
by mickeyjm
Fri Jul 18, 2014 12:58 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 126180

Re: "Questions that don't deserve their own thread" thread

While I don't know the answer I do know that the wiki says not to use love.graphics in a thread (other than the main one obviously). So I wouldn't recommend doing it even if it did update the main thread's version of the canvas
by mickeyjm
Sun Jul 13, 2014 10:47 am
Forum: General
Topic: 0.9.2 question.
Replies: 11
Views: 3240

Re: 0.9.2 question.

I was poking around in the source code for love.audio and it looks like someone has already started to implement microphone support
OpenAL/Audio.cpp
wrap_Audio.cpp
Looks like someone tried to hide their work
by mickeyjm
Sun Jul 06, 2014 11:08 am
Forum: Support and Development
Topic: Configuration for users
Replies: 3
Views: 1002

Re: Configuration for users

You could disable the window in conf.lua then, when loading the config file, create the screen with the right settings to prevent a different window appearing briefly
by mickeyjm
Sat Jun 28, 2014 3:26 pm
Forum: Support and Development
Topic: [Closed] Segmentation Fault
Replies: 13
Views: 4176

Re: Segmentation Fault

It seems to be a problem with LuaJIT. I reduced the problem to this: local t = {[0] = {}, [1] = {}, [2] = {}, [3] = {}} while true do for i = 3,0,-1 do t[i].foo = t[i - 1] end end This crashes both LÖVE and standalone LuaJIT. You're creating an infinite loop. Of course it is going to crash
by mickeyjm
Sat Jun 28, 2014 1:39 pm
Forum: Support and Development
Topic: love.exe not starting
Replies: 13
Views: 3562

Re: love.exe not starting

I've seen this before. Look at this thread
by mickeyjm
Tue Jun 24, 2014 4:06 pm
Forum: General
Topic: I might be making a tool to generate LÖVE executables
Replies: 10
Views: 2420

Re: I might be making a tool to generate LÖVE executables

Plu, I didn't mean that uploading the .love to a random server would be a problem because people can read your source code, I mean that it could be a problem if people get access to it in general. Like if you have a game in development, and you're not ready to show it to the public just yet it woul...
by mickeyjm
Wed Jun 11, 2014 8:32 pm
Forum: Support and Development
Topic: Size of a string in bytes, for networking...
Replies: 10
Views: 2219

Re: Size of a string in bytes, for networking...

Oh, yeah sorry I misread the document the first time, 8192 is the maximum. I misread it as it is the current maximum but you can up it by changing the number. I guess you'll have to either use some kind of workaround like splitting the packets and sending them (but then you have to reorder them at t...
by mickeyjm
Wed Jun 11, 2014 7:57 pm
Forum: Support and Development
Topic: Size of a string in bytes, for networking...
Replies: 10
Views: 2219

Re: Size of a string in bytes, for networking...

According to the LuaSocket site it defaults to 8192 bytes, but you can change that by calling

Code: Select all

udp:receive()
with a size argument, eg

Code: Select all

udp:receive(16384)