Search found 44 matches

by sharpobject
Mon Jun 30, 2014 5:17 am
Forum: Support and Development
Topic: love.exe not starting
Replies: 13
Views: 2951

Re: love.exe not starting

arcwinolivirus had a completely different symptom, so I'm not sure why multiple people would expect the problem to be the same.

Given that the problem occurs when running love without the game, the problem might be able to be fixed without editing the game.
by sharpobject
Mon Dec 23, 2013 8:09 pm
Forum: Libraries and Tools
Topic: LuaSec - Cross Platform Binary Collection
Replies: 3
Views: 2336

Re: LuaSec - Cross Platform Binary Collection

I've built this for 32-bit linux and will have that to Chuan soon™. I'm also not confident these will work, because I tried using the OSX one and it failed: lua: error loading module 'ssl.core' from file './ssl.so': dlopen(./ssl.so, 2): Library not loaded: /opt/local/lib/libssl.1.0.0.dylib Reference...
by sharpobject
Fri Nov 22, 2013 3:05 am
Forum: Games and Creations
Topic: Metanet Hunter: REMIX (75% Off!)
Replies: 27
Views: 9686

Re: Metanet Hunter: REMIX

Are the armors obtainable in-game? I think I played all the routes (mystery level, 2 exits from stage 3, 2 exits from stage 4) but I didn't find any armors. I got stage 4 into a weird state where the top exit had disappeared, but only after doing the boss and using stage select to get back to stage 4.
by sharpobject
Fri Nov 22, 2013 2:16 am
Forum: Games and Creations
Topic: Metanet Hunter: REMIX (75% Off!)
Replies: 27
Views: 9686

Re: Metanet Hunter: REMIX

I am testing it and stuff. I already got one of the enemies nerfed. I am working on getting the player's HP reduced to 1 to compensate.
by sharpobject
Thu Nov 07, 2013 5:39 pm
Forum: Support and Development
Topic: [SOLVED] box2d categories + masks problem
Replies: 8
Views: 1848

Re: box2d categories + masks problem

We talked about this on IRC and stuff. The question posed is, if each object type has a list of other object types that should be in its mask set, how can we classify the object types into the minimal number of categories? Two object types can belong to the same category if they always appear togeth...
by sharpobject
Thu May 05, 2011 6:41 am
Forum: Games and Creations
Topic: [LD 20] SkyFall
Replies: 10
Views: 1390

Re: [LD 20] SkyFall

I killed the bomb guy, but this game is ridiculous.

Pretty cool!
by sharpobject
Sun May 01, 2011 8:32 am
Forum: General
Topic: The "I Love Lua, but..." post
Replies: 57
Views: 5029

Re: The "I Love Lua, but..." post

Syntactic bloat, shmyntactic bloat. It's all about saving time. I'd rather save typing strokes even if it means putting all love functions in global two keystroke shortcuts. WHICH I DO. :joker: Sure, but you can do that in the editor instead of exposing people who read your code to exactly what key...
by sharpobject
Fri Apr 29, 2011 5:53 am
Forum: General
Topic: Does your game need electronic music? I'm bored.
Replies: 11
Views: 1918

Re: Does your game need electronic music? I'm bored.

That is pretty cheezy.
by sharpobject
Thu Apr 28, 2011 10:58 am
Forum: General
Topic: Survey: Do You Support Framebuffers and/or Non-Po2 [RERUN]
Replies: 92
Views: 9368

Re: Survey: Do You Support Framebuffers and/or Non-Po2 [RERU

Everything else works. Voted appropriately.

Machine: MacBookPro7,1 with OSX 10.6.7
CPU: Intel Core 2 Duo 2.4GHz
Memory: 4 GB DDR3
Graphics: NVIDIA GeForce 320M 256 MB
by sharpobject
Thu Apr 28, 2011 10:37 am
Forum: General
Topic: Survey: Do You Support Framebuffers and/or Non-Po2 [RERUN]
Replies: 92
Views: 9368

Re: Survey: Do You Support Framebuffers and/or Non-Po2 [RERU

The test for large framebuffers causes love 0.7.1 to crash under OSX 10.6.7.