Search found 12 matches

by Wulfie
Thu Apr 28, 2011 5:09 am
Forum: Support and Development
Topic: Newbie here gonna start out small
Replies: 16
Views: 7157

Re: Newbie here gonna start out small

When your game starts getting more complex, you'll want to look into tables. That will allow you to have objects, in a sense, which contain their own data. So instead of needing new global variables for everything, you can call, for instance, tank.x = tank.speed*100*dt. It would also allow you to h...
by Wulfie
Thu Apr 28, 2011 4:49 am
Forum: General
Topic: Survey: Do You Support Framebuffers and/or Non-Po2 [RERUN]
Replies: 92
Views: 40153

Re: Survey: Do You Support Framebuffers and/or Non-Po2

Support: Frame Buffers & Non Po2 images

Dell Latitude d520 Laptop
Intel Dual core
2 gigs RAM
Running Ubuntu 10.04
by Wulfie
Thu Apr 21, 2011 10:34 am
Forum: Support and Development
Topic: time based couters
Replies: 5
Views: 3105

Re: time based couters

Awesomesauce thank you so much for the quick and informative response. I appreciate it.

for some reason I could not get time::gettime out of my head.. lol
by Wulfie
Thu Apr 21, 2011 9:24 am
Forum: Support and Development
Topic: time based couters
Replies: 5
Views: 3105

time based couters

Hello folks. I have finally sorted out what my first project will be. Now I'm stuck lol. A huge portion of my game will depend on the amount of time that has passed. An example of what I am trying to do; Say I want to simulate the discharging of a battery. Start BatteryCharge = 100 (static # or perc...
by Wulfie
Wed Apr 20, 2011 9:19 am
Forum: Support and Development
Topic: For loop if statement errors
Replies: 20
Views: 6177

Re: For loop if statement errors

BlackBulletIV wrote: 1. Parenthesis
2. Exponents
3. Multiplication/division
4. Addition/subtraction

And then you go left to right for everything else.
Same here. Although I did not pass Algebra II :P Geometry and Trig on the other hand I did in my sleep. **shrugs**
by Wulfie
Wed Apr 20, 2011 8:47 am
Forum: General
Topic: Tilemap collision
Replies: 13
Views: 8167

Re: Tilemap collision

Anxiety - looking at both of your posts it sounds like you are wanting to make a large continuous map for your game, instead of chunks of maps.. If I have that right I can think of a few theoretical ways of doing this. using tiled mapeditor the data is output to XML (map editor does the typing work ...
by Wulfie
Sat Apr 16, 2011 12:36 am
Forum: General
Topic: New to Lua - tutorials
Replies: 7
Views: 5040

Re: New to Lua - tutorials

I believe that the key to teaching people new to programming is all in the specific wording used by the teacher. If you can explain everything using no 'jargon' whatsoever and then gradually build up the technical level of conversation, I reckon that's a good start. That is exactly it. The wiki and...
by Wulfie
Thu Apr 14, 2011 6:30 pm
Forum: General
Topic: New to Lua - tutorials
Replies: 7
Views: 5040

New to Lua - tutorials

I spent a few hours last night scouring the web reading up on some lua stuff. I came across some reasonably well done tutorials about the basics of Lua. The one down side is they are all for use on PSP home brew. My new personal task is now to use these and other lua/love examples and build a very ...
by Wulfie
Thu Apr 14, 2011 8:50 am
Forum: Support and Development
Topic: What am I doing wrong here?
Replies: 36
Views: 11161

Re: What am I doing wrong here?

Awesome Kikito, this example definitely helped me out in understanding how middleclass works. :awesome: