Search found 31 matches

by MGinshe
Sat May 31, 2014 5:44 am
Forum: Libraries and Tools
Topic: how to create an 2d block-world?
Replies: 14
Views: 6048

Re: how to create an 2d block-world?

Thanks micha. It is possible, that there are less caves, not smaller only less? Beause when I generate a world with 50% caves, it looks little stranges... :crazy: And the seed of love.math.noise can't work, it has no seed. Can I anywhere else set the seed of love.math.noise? the value(s) you pass i...
by MGinshe
Tue May 27, 2014 1:56 am
Forum: Libraries and Tools
Topic: Oysi's 3D Rendering & Physics Engine
Replies: 127
Views: 86023

Re: Oysi's 3D Rendering & Physics Engine

Is there anything I can do to stop it happening like that? It causes noticeable framerate lag when it happens. You could experiment with calling [manual]collectgarbage[/manual] every frame. Unfortunately that ends up lowering the framerate drastically. Where I get mostly 95% smooth framerate before...
by MGinshe
Sun May 25, 2014 11:01 pm
Forum: Libraries and Tools
Topic: fuccboiGDX
Replies: 29
Views: 14163

Re: Mogamett

post it in the WAYWO br0
by MGinshe
Tue Apr 29, 2014 9:08 am
Forum: Games and Creations
Topic: [LD29] Burrow Down
Replies: 10
Views: 9709

Re: [LD29] Burrow Down

this is actually super fun. i would definitely buy this if it had more content!
by MGinshe
Sun Apr 27, 2014 10:27 am
Forum: Support and Development
Topic: How to save values in Love2d?
Replies: 6
Views: 5474

Re: How to save values in Love2d?

this might be useful. it saves in a human readable format, prevents recursion, and retains iterative keys
by MGinshe
Mon Apr 21, 2014 12:25 am
Forum: Support and Development
Topic: How do I aimbot?
Replies: 12
Views: 6471

Re: How do I aimbot?

i can't tell if you're yoda, or just someone from 4chan

if you are indeed yoda, these links might help
by MGinshe
Sat Apr 19, 2014 7:09 am
Forum: General
Topic: warrior doesn't find correct path
Replies: 3
Views: 2037

Re: warrior doesn't find correct path

you might want to look into jumper, which is a lua implementation of the A* Search Algorithm
by MGinshe
Sun Apr 13, 2014 10:00 am
Forum: Support and Development
Topic: Source:seek/tell - Pattern/Row TimeUnit for tracked music?
Replies: 3
Views: 2662

Re: Source:seek/tell - Pattern/Row TimeUnit for tracked musi

i'm not 100% sure on this, but i'm fairly sure that love.audio is just an OpenAL wrapper. the love2d devs would need to modify code on the C++/C# side to add something like that.
by MGinshe
Sun Apr 06, 2014 8:18 pm
Forum: Support and Development
Topic: Script name and path
Replies: 3
Views: 3975

Re: Script name and path

when you require() a file, lua passes the path as the a "..." operator. examle: ---- main.lua: require("lua/classes/player") ---- lua/classes/player.lua: print(...) -- this would output "lua/classes/player" you'll still need to use string.gsub to split the path (lua/cla...
by MGinshe
Sun Apr 06, 2014 3:13 am
Forum: Libraries and Tools
Topic: utility and wrapper library
Replies: 2
Views: 2464

Re: utility and wrapper library

hey mGinshe, At a quick glance, nice library! definitely a lot of things I have used and can use for the game I'm currently working on. However, I was wondering if you know a function to check if two rectangles that are translated/rotated are intersecting? Basically a collision detection between tw...