Search found 191 matches

by Petunien
Mon Dec 03, 2012 2:37 pm
Forum: LÖVE-Android
Topic: "getOrientation"-based movement?
Replies: 5
Views: 8774

Re: "getOrientation"-based movement?

I wasn't cleare enough, sorry.

I wanted to know if it's possible to get these sensor inputs using love.sensor.

So if the player swang his phone to the right, the spaceship goes right. :)
by Petunien
Sun Nov 25, 2012 3:06 pm
Forum: LÖVE-Android
Topic: "getOrientation"-based movement?
Replies: 5
Views: 8774

"getOrientation"-based movement?

Hi,

I just wanted to ask if it's possible to do a movement like in My Paper Plane using love.sensors?
Just basically tough.
:)
by Petunien
Mon Nov 19, 2012 8:33 pm
Forum: LÖVE-Android
Topic: love-java-android/love-native-android: project information
Replies: 72
Views: 107531

Re: love-java-android/love-native-android: project informati

Has something changed regarding to love.filesystem? It's available now? Are there any workarounds without using online services?

I need a highscore-file. :)
by Petunien
Thu Nov 15, 2012 4:13 pm
Forum: LÖVE-Android
Topic: help on standalone game
Replies: 21
Views: 35051

Re: help on standalone game

Here are the steps I've done: 1) Import love-native-android-master into Eclipse Juno. 2) Fix the "Android requires compiler compliance level 5.0 or 6.0. Found '1.7' instead."-error. 3) Inserted my game, modified LoveNative.java and AndroidManifest.xml. 4) Now, on building, I get only "...
by Petunien
Wed Nov 14, 2012 12:24 pm
Forum: LÖVE-Android
Topic: help on standalone game
Replies: 21
Views: 35051

Re: help on standalone game

Dude, you're awesome! :D Sorry, English isn't my native language, but I wanted to ask if I understood correctly. You got it working, so a stand alone *.apk of your game would be playable on the phone, without "Browse for game" before? If so, may I ask for a little little tutorial on how to...
by Petunien
Mon Nov 12, 2012 7:37 pm
Forum: Support and Development
Topic: Efficient way to draw many circles
Replies: 1
Views: 1662

Efficient way to draw many circles

Hi, as for space background, I need to draw about 40 "stars" (circles, radius 1-3). Because I'm developing for Android and I'm using a low-end device, the frames drop of 80 to 30 because of the circles. Every few seconds, I delete stars and draw randomly new one, to simulate randomness. I ...
by Petunien
Sun Nov 11, 2012 4:48 pm
Forum: LÖVE-Android
Topic: Eclipse Error/Some questions about this
Replies: 4
Views: 7079

Re: Eclipse Error/Some questions about this

I remember that error, I had it too. I was using a wrong version of JDK.

Like other guys say, installing the right 32-/64-Bit version of JDK/Eclipse should solve the error.
They have to match each other.

http://stackoverflow.com/questions/1058 ... ed-library
by Petunien
Fri Oct 26, 2012 11:39 am
Forum: General
Topic: Tell me more.. :D
Replies: 20
Views: 9081

Re: Tell me more.. :D

There have to be some LÖVE WebAPI games available to play on love2d.org. For fun and demonstration. :D

What about that? ^^
by Petunien
Wed Sep 26, 2012 1:31 pm
Forum: LÖVE-Android
Topic: love-java-android/love-native-android: project information
Replies: 72
Views: 107531

Re: love-java-android/love-native-android: project informati

So the main step for sharing is to create an apk-file that runs the game? I read we only need to game some code lines for that, and it will load the game on start. Like the "No Game Screen"... :) And regarding the selling, you're right, I'm sorry. If someone puts much effort into his work,...
by Petunien
Tue Sep 25, 2012 5:32 pm
Forum: LÖVE-Android
Topic: love-java-android/love-native-android: project information
Replies: 72
Views: 107531

Re: love-java-android/love-native-android: project informati

Hm, sure, being a competitor for Google and Co. is a bad idea. But what about the free games? I don't think, much people will use LÖVE for making money, especially on Android. So basically your app would just download some "extensions" for itself. But I don't know about the license too. Al...