Search found 36 matches

by silver_hawk
Tue Sep 23, 2014 8:41 am
Forum: Libraries and Tools
Topic: An Isometric 3D Engine
Replies: 8
Views: 12037

Re: An Isometric 3D Engine

Nice, really loved the psuedo 3d zelda like terrain :D

And yes, the loading of the teapot is incredible slow :S

But anyway really nice work there :)
by silver_hawk
Thu Mar 20, 2014 8:10 am
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine [0.4.3]
Replies: 117
Views: 121498

Re: Löve "Light vs. Shadow" Engine [0.3.3]

Nice, been following this engine for some time now, really LÖVE the previews you have added, they neatly show the powerful and awesome features of your engine, keep it up!

I will try adding your engine soon in my game editor, will post screens if I get it to run properly!
Have a nice day sir!
by silver_hawk
Sun Mar 10, 2013 1:41 pm
Forum: General
Topic: blogs.love2d.org - The Official LÖVE Blogs!
Replies: 94
Views: 538849

Re: blogs.love2d.org - The Official LÖVE Blogs!

Wow nice :D love it !
by silver_hawk
Mon Mar 04, 2013 8:23 pm
Forum: Libraries and Tools
Topic: Maze Thread
Replies: 50
Views: 36755

Re: Maze Thread

Some sample images from my dungeon generator, which will be released soon I hope ;) It has multiple algorithms implemented, but this one is the maze algorithm tested, in 160 x 160 with tiles. First one featuring the maze algorithm with tiles, and room creation on: n0172zM.png Second zoom in on the u...
by silver_hawk
Thu Feb 28, 2013 1:22 pm
Forum: Libraries and Tools
Topic: Maze Thread
Replies: 50
Views: 36755

Re: Autogenerated Perfect Maze

Great link about mazes, the best part is the "weave" algorithmns, didn't know they existed :D ty :ultrahappy:
by silver_hawk
Thu Feb 28, 2013 8:55 am
Forum: Libraries and Tools
Topic: Maze Thread
Replies: 50
Views: 36755

Re: Autogenerated Perfect Maze

I'm currently creating a dungeon generator, which also have a maze mode, I suspect it to be doon in a few weeks, if I got the time, but my mazes are somehow similary, but great work. These algortihmns are great for educational purposes. :ultrahappy:
by silver_hawk
Wed Jan 30, 2013 7:38 am
Forum: Support and Development
Topic: Using metatables with middleclass
Replies: 4
Views: 3190

Re: Using metatables with middleclass

Okay thank you all :) I just thought that it would be nicer to have to do the player.hp instead of player.hp[1] because I always needs the first element for things outside the player class environment, the other indexes are for internal operations :) And ty for the naming conventions :) better bring...
by silver_hawk
Tue Jan 29, 2013 8:43 pm
Forum: Support and Development
Topic: Using metatables with middleclass
Replies: 4
Views: 3190

Using metatables with middleclass

I'm using middleclass for my classes in my game, and i set a lot of variables in function player:initialize() variables ... ... ... end Some of the variables are single variables but others are tables. I was wondering if someone could point me out how to do proper getters/setters so that fx. if I wa...
by silver_hawk
Tue Jan 29, 2013 6:20 pm
Forum: General
Topic: ------
Replies: 12
Views: 7829

Re: Anybody need music for their game?

Would have loved to, but my project is still in very early stages, so there's no telling when it will be done :S
by silver_hawk
Mon Jan 28, 2013 9:26 am
Forum: General
Topic: Blög?
Replies: 38
Views: 27933

Re: Blög?

talked to bartbes, and he's suggesting that we start a close-knit circle of bloggers based on the following; Folks who are willing to write frequently Folks who are well-established on the forums or IRC Folks who are well versed in English. Well, you have my axe. And my sword, I just finished all m...