Search found 40 matches

by Kazagha
Wed Dec 14, 2011 12:43 am
Forum: Libraries and Tools
Topic: .hack's Altimit OS Clone
Replies: 11
Views: 4460

Re: .hack's Altimit OS Clone

Very impressive stuff, Google Sketchup is a good idea. Good to see it's all coming together.

-Kazagha
by Kazagha
Mon Dec 12, 2011 12:52 am
Forum: Support and Development
Topic: Help With Tile Collisions
Replies: 6
Views: 1811

Re: Help With Tile Collisions

Have a look at the attached.

I am no expert; speaking of which the left hand side collision seems to stick for some reason...

-Kazagha
by Kazagha
Sun Dec 11, 2011 4:27 am
Forum: Support and Development
Topic: Help With Tile Collisions
Replies: 6
Views: 1811

Re: Help With Tile Collisions

Bugger. I won't have access to that computer again until tomorrow. I will try to post it again then.

-Kazagha
by Kazagha
Sun Dec 11, 2011 3:44 am
Forum: Support and Development
Topic: TILE GAME!
Replies: 16
Views: 3329

Re: TILE GAME!

Jack5500 wrote:This is the best tutorial ever. Please finish it. It helped me a lot!
Ding Dong for that; http://whiteninjacomics.com/comics/munchkins.shtml
by Kazagha
Fri Dec 09, 2011 4:08 am
Forum: Support and Development
Topic: Help With Tile Collisions
Replies: 6
Views: 1811

Re: Help With Tile Collisions

I changed a few things around to help me understand how things work but the principal should work, have a look at the attached; I changed the map to 1s and 0s for ease of understanding. Also the collision is from the top left corner the up/down/left/right numbers have changed. The inelegant solution...
by Kazagha
Fri Dec 09, 2011 1:59 am
Forum: Support and Development
Topic: Help With Tile Collisions
Replies: 6
Views: 1811

Re: Help With Tile Collisions

There is a lot to get my head around; Firstly do you need to change the following from true to false? if love.keyboard.isDown("w") and colisionOnBottom == true then player1Y = player1Y - 1 end I am not quite sure why it's not picking up collisions in the right places, but I think because of the way ...
by Kazagha
Thu Dec 01, 2011 3:21 am
Forum: Support and Development
Topic: Animations in Love.
Replies: 10
Views: 8219

Re: Animations in Love.

I have been wondering how to do a timer of sorts (and animation), very cool.

-Kazagha
by Kazagha
Thu Dec 01, 2011 2:55 am
Forum: General
Topic: What software/methods do you use to edit/run your code?
Replies: 34
Views: 8207

Re: What software/methods do you use to edit/run your code?

It was quite the reading comprehension failure on my part. I did read the bit about running it from the command line, I remember that but it didn't click.

Maybe a bold subheading under Windows, <Running from directory> and <Running from .love file>. Or a picture;
directory.gif
directory.gif (3.43 KiB) Viewed 1012 times
-Kazagha
by Kazagha
Wed Nov 30, 2011 3:01 am
Forum: General
Topic: What software/methods do you use to edit/run your code?
Replies: 34
Views: 8207

Re: What software/methods do you use to edit/run your code?

It's pretty cool that you can run it directly from a directory without needing to package it into a .love file. I didn't know that. I think I will be doing it this way in the future. Interesting. You're not the first to be surprised this is possible. Why would so many people not know this? For me i...
by Kazagha
Tue Nov 29, 2011 1:53 am
Forum: General
Topic: What software/methods do you use to edit/run your code?
Replies: 34
Views: 8207

Re: What software/methods do you use to edit/run your code?

Windows, using Notepad++: 1) Keep my project in a folder, instead of a .love 2) Edit code in N++ 3) Hit F5 to test, with the command "D:\Dev\Love\love.exe D:\Dev\Love\whatever" 4) Iterate! It's pretty cool that you can run it directly from a directory without needing to package it into a .love file...