Search found 255 matches

by master both
Sat Aug 03, 2019 4:21 pm
Forum: General
Topic: GMTK 2019
Replies: 1
Views: 1719

Re: GMTK 2019

I already did :D https://master-both.itch.io/slalom
Since I didn't have time to participate and the theme was "Only One" I made a game in (roughly) 1 hour
by master both
Sun Jul 14, 2019 6:14 am
Forum: Games and Creations
Topic: Winning solitaire in Love
Replies: 2
Views: 1660

Re: Winning solitaire in Love

I LOVE THIS! Amazing work!
by master both
Mon Mar 04, 2019 9:08 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1700
Views: 479699

Re: What's everyone working on? (tigsource inspired)

Working on an RPG where you're a dog!
and fighting is a twin-stick shooter!
Image
by master both
Wed Feb 06, 2019 7:25 am
Forum: Support and Development
Topic: [SOLVED] Avoiding callback hell
Replies: 6
Views: 2580

Re: [SOLVED] Avoiding callback hell

I'm still not 100% sure of what you need. But if you're looking for a canned solution, it may be timer.script from vrld's hump or the coil cooperative multithreading lib . Personally, for certain use cases (not sure if they match yours), I would go with making my own coroutine-based system, where t...
by master both
Tue Feb 05, 2019 7:06 pm
Forum: Support and Development
Topic: [SOLVED] Avoiding callback hell
Replies: 6
Views: 2580

Re: [SOLVED] Avoiding callback hell

Thanks for your response! I got to admit, I didn't put to much thought into my code, I just went with callbacks since thats what most timer libraries use. There's probably a better way to do action scripts or events. To be honest, your code doesn't look too good. I don't mean that as an insult, but ...
by master both
Mon Feb 04, 2019 7:38 pm
Forum: Support and Development
Topic: [SOLVED] Avoiding callback hell
Replies: 6
Views: 2580

[SOLVED] Avoiding callback hell

Hi, I'm currently working on an RPG where I have scripted sequences and I have code executing one after another and the way I'm dealing with it is using callbacks, which in retrospect wasn't the best way to deal with it, this is how it looks now: timer:after(3, function() textBox:write("Hi") textBox...
by master both
Mon Aug 27, 2018 3:36 am
Forum: General
Topic: New Game Idea want some input.
Replies: 2
Views: 1158

Re: New Game Idea want some input.

I like your idea, it's a simple and funny story for the game. Do you have an idea for the genre you're aiming to do?
Btw I love me some carbonara spaghetti.
by master both
Sun Jul 08, 2018 7:10 pm
Forum: Libraries and Tools
Topic: [11.2] AdMob support for Android + EU Consent
Replies: 70
Views: 43914

Re: [0.10.2] AdMob support for Android!

Since I would've liked to read this when I started out using ads, I will share some of my experience. I currently have an endless runner installed on 3000 devices, from which I play an intertitial ad every 5 deaths, generating from 0.10 to 2.00 USD a day, sometimes it peaks at 4 USD on one day. I'v...
by master both
Thu Jul 05, 2018 9:40 pm
Forum: Libraries and Tools
Topic: [11.2] AdMob support for Android + EU Consent
Replies: 70
Views: 43914

Re: [0.10.2] AdMob support for Android!

Not exactly on topic but I'm too curious. Can anyone share their profit figures off ads, and how it fares compared to other monetization methods? I heard it's pittance compared to IAPs, but I'd rather take someone's first hand accounts than vague rumors. Since I would've liked to read this when I s...
by master both
Sat Jun 23, 2018 2:57 am
Forum: General
Topic: Bug: when window.resizeable is set to false, window expands
Replies: 1
Views: 818

Re: Bug: when window.resizeable is set to false, window expands

What do you mean by "expand"? If the resizeable setting is disabled, the window will have a fix size of 1024x768 or the size set in window.width and window.height.