Search found 1147 matches

by Davidobot
Mon Aug 05, 2019 9:36 pm
Forum: Games and Creations
Topic: Lovely Tactics Hex, a TRPG framework
Replies: 9
Views: 3217

Re: Lovely Tactics Hex, a TRPG framework

Hey! This is really quite cool! A few comments: Some times it felt like I needed to click the mouse twice to make it register, while other times one time was enough. For example, in the Resolution menu on the start screen; or in the battle. Feels like right-click is more affected. This made the game...
by Davidobot
Mon May 06, 2019 5:41 pm
Forum: Games and Creations
Topic: Get mouse coordinates on a rotated "grid"
Replies: 15
Views: 9931

Re: Get mouse coordinates on a rotated "grid"

Really cool little engine! Do you use the new 11.x features for it, or 2d-voxels?
by Davidobot
Thu Mar 14, 2019 1:55 pm
Forum: Support and Development
Topic: Working Raycasting example! WolfenLöve 3D if you will...
Replies: 134
Views: 35402

Re: Working Raycasting example! WolfenLöve 3D if you will...

It would mean tons if you could just comment the code, what you have done, so that people can understand it easier. I'm trying to write my own first raycaster engine, and i'm taking a look at others code just to see different ways of doing it. Maybe you could comment it? You can find an example of ...
by Davidobot
Mon Aug 20, 2018 5:32 pm
Forum: Support and Development
Topic: Raycaster: fish eye effect past 60 degrees
Replies: 5
Views: 1308

Re: Raycaster: fish eye effect past 60 degrees

For my own raycaster, I followed this great tutorial - https://lodev.org/cgtutor/raycasting.html If you Ctrl+F "fisheye" it will point you to some code that will act as fisheye-correction. After the DDA is done, we have to calculate the distance of the ray to the wall, so that we can calculate how h...
by Davidobot
Sun Jul 15, 2018 3:03 pm
Forum: Support and Development
Topic: Can someone make a .ipa for LÖVE?
Replies: 1
Views: 568

Re: Can someone make a .ipa for LÖVE?

You don't need a jailbroken device to install .ipa files if you use something like Cydia Impactor.

See this thread for an iOS build - viewtopic.php?f=5&t=85139&p=220273
by Davidobot
Thu Jun 21, 2018 9:45 am
Forum: Games and Creations
Topic: Hangman Game
Replies: 5
Views: 2224

Re: Hangman Game

1. what do you mean by battle royal mode? 2. this was simply just a test and i wanted to show it off. this is why you shouldn't expect much. I wouldn't take them too seriously :awesome: We're all a friendly bunch. The Battle Royal mode is currently a bit of a meme with some major franchises (more n...
by Davidobot
Sun Jun 03, 2018 5:40 am
Forum: Games and Creations
Topic: Live2D model rendering in LOVE
Replies: 3
Views: 2379

Re: Live2D model rendering in LOVE

Great work! Really neat to see someone add support for this - I was wondering if it was possible to do at all. I've been planning a VN title for some time now and resolved myself to Unity because of the native integration with Live2D. I'll definitely be making use of this over the summer! Thank you ...
by Davidobot
Wed May 09, 2018 2:06 pm
Forum: Games and Creations
Topic: Cube Renderer
Replies: 12
Views: 6159

Re: Cube Renderer

Thanks for this example! It really helped me understand all the depth buffer and mesh features! I messed around with the latest model renderer for a bit and added more of an FPS control manner (press tab to lock mouse and then WASD + QE to fly around) Also - about the depth buffer bug - the demo wor...
by Davidobot
Fri May 04, 2018 9:00 am
Forum: Libraries and Tools
Topic: löve-ws - A websocket client and server library
Replies: 4
Views: 2107

Re: löve-ws - A websocket client and server library

Nice work! What is the advantage of using WebSockets over say the default

Code: Select all

require("socket')
or enet?