Search found 1134 matches

by Davidobot
Mon Apr 09, 2018 8:58 pm
Forum: Libraries and Tools
Topic: [Library] LövelyMoon v2
Replies: 21
Views: 12110

Re: [Library] LövelyMoon v2

Hey Davidobot, great work!... Hi! Feel free to give attribution via an MIT license and just refer to me and bVictor7364 by username. You can include my website http://davidobot.net in the credit too. As for substates - that sounds like a bit of a niche thing. You can add such functionality relative...
by Davidobot
Sun Apr 08, 2018 8:32 am
Forum: Games and Creations
Topic: Unnamed tile-based game.
Replies: 8
Views: 537

Re: Unnamed tile-based game.

I'm not sure how you're drawing the tiles, but they seem to bleed when moving:
Image
by Davidobot
Wed Apr 04, 2018 8:07 pm
Forum: General
Topic: Why faking 3D nowadays?
Replies: 34
Views: 4102

Re: Why faking 3D nowadays?

... Doing the premultiplication yields a matrix similar to the one that works, but it still doesn't. I'm not sure if I'm fundamentally misunderstanding something here. The following code outputs this matrix: local axes = { x = cpml.vec3.new(1, 0, 0), y = cpml.vec3.new(0, 1, 0), z = cpml.vec3.new(0,...
by Davidobot
Wed Apr 04, 2018 5:56 pm
Forum: General
Topic: Why faking 3D nowadays?
Replies: 34
Views: 4102

Re: Why faking 3D nowadays?

... Thanks a bunch! I tried changing the row/column major using the settings mentioned in the wiki, but it didn't work, as mentioned in the other post. I've been trying to recreate your demos using CPML, but I can't quite the viewport matrix to match to yours. You create yours from scratch, while I...
by Davidobot
Wed Apr 04, 2018 4:44 pm
Forum: General
Topic: 11.0 bugs
Replies: 34
Views: 1517

Re: 11.0 bugs

The changelog has the following line: Added Shader:send(matrixname, is_column_major, matrix, ...) which specifies how to interpret the matrix table arguments. But the page for Shader:send only has this version: Shader:send( name, data, matrixlayout, offset, size ) Further, changing the matrixlayout ...
by Davidobot
Wed Apr 04, 2018 11:38 am
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 12541

Re: LÖVE 11.0 released!

Version 11.0 seems to completely break compatability of old mesh-shader combos, like in this example.

I haven't found anything in the changelog that would provide hints as to why those examples straight-out don't work.
by Davidobot
Wed Apr 04, 2018 6:08 am
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 12541

Re: LÖVE 11.0 released!

ivan wrote:
Wed Apr 04, 2018 5:28 am
PGUp wrote:
Mon Apr 02, 2018 8:16 am
xp no longer supported ? that is a bad news
I don't see this mentioned in the changelog. Can somebody confirm?
It's mentioned in this reddit thread by slime.
by Davidobot
Tue Apr 03, 2018 3:52 pm
Forum: General
Topic: Why faking 3D nowadays?
Replies: 34
Views: 4102

Re: Why faking 3D nowadays?

pgimeno wrote:
Tue Mar 13, 2018 11:50 pm
...
pgimeno wrote:
Sun Mar 18, 2018 10:31 pm
...
Hey! Thanks so much for these examples - they make everything so much clearer. A quick question though - the example break in the recently-released 11.0 and I can't seem to figure out why. Would you be able to fix your wonderful example to work with the latest version of LOVE?
by Davidobot
Tue Apr 03, 2018 11:40 am
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 12541

Re: LÖVE 11.0 released!

Super cool! I have been waiting for this release for a while. I'm very excited to see the lower-level stuff get some attention, together with the different textures.

Maybe someone will finally make a fast way to draw textured polygons with some depth buffering! :awesome:
by Davidobot
Sat Sep 02, 2017 10:11 am
Forum: Games and Creations
Topic: Korean Chess
Replies: 11
Views: 3207

Re: Korean Chess

I revamped the code and the UI. I got the new pieces from these guys. But I'm not sure how "proper attribution" actually works. Where should I put these in the code? Jasmin Scharrer (original artwork, http://jasminscharrer.com/), Sebastian Pipping (post-processing, https://blog.hartwork.org/) Just ...